There are no branches or tags on the SDK's GitHub. I was talking about
Steam. You have to use the upcoming branch even on Windows.

On Sat, Mar 7, 2015 at 11:31 AM, Harry Jeffery <ha...@exec64.co.uk> wrote:

> Yes, it is. Is there a specific tag/commit you'd recommend?
>
> Thanks
>
> On 07/03/15 11:30, Stephen Swires wrote:
>
>> Is your code based on the latest code available from GitHub? If so I'm
>> pretty sure you still have to the beta branch and it's been like that
>> for months and months.
>>
>> On Sat, Mar 7, 2015 at 11:27 AM, Harry Jeffery <ha...@exec64.co.uk
>> <mailto:ha...@exec64.co.uk>> wrote:
>>
>>     Hi,
>>
>>     I'm trying to compile a singleplay source SDK 2013 mod on OSX
>> yosemite,
>>     and I'm able to build client.dylib and server.dylib fine, but when the
>>     game attempts to connect to steam it crashes on a null pointer
>>     dereference.
>>
>>     Crash log here: http://pastebin.com/71GSx334
>>
>>     Is this a known issue? I found someone else with the same problem on
>>     the forums, but no solution:
>>     https://steamcommunity.com/__app/211/discussions/0/__
>> 617321352108458825/
>>     <https://steamcommunity.com/app/211/discussions/0/617321352108458825/
>> >
>>
>>     Any help in solving this would be greatly appreciated.
>>
>>     This is made a little more difficult in that I don't have direct
>> access
>>     to an OSX machine myself, and I'm building for OSX by having a friend
>>     run a bash script to generate the vpc project and compile.
>>
>>     Regards,
>>     Harry
>>
>>
>>
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>>
>>
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