Oh, yeah. I had to do that on windows and Linux. I forgot to try on OSX.
I'll give that a shot, thanks. If you don't hear anything further, assume
it worked.
On 7 Mar 2015 11:35, "Stephen Swires" <st...@swires.me> wrote:

> There are no branches or tags on the SDK's GitHub. I was talking about
> Steam. You have to use the upcoming branch even on Windows.
>
> On Sat, Mar 7, 2015 at 11:31 AM, Harry Jeffery <ha...@exec64.co.uk> wrote:
>
>> Yes, it is. Is there a specific tag/commit you'd recommend?
>>
>> Thanks
>>
>> On 07/03/15 11:30, Stephen Swires wrote:
>>
>>> Is your code based on the latest code available from GitHub? If so I'm
>>> pretty sure you still have to the beta branch and it's been like that
>>> for months and months.
>>>
>>> On Sat, Mar 7, 2015 at 11:27 AM, Harry Jeffery <ha...@exec64.co.uk
>>> <mailto:ha...@exec64.co.uk>> wrote:
>>>
>>>     Hi,
>>>
>>>     I'm trying to compile a singleplay source SDK 2013 mod on OSX
>>> yosemite,
>>>     and I'm able to build client.dylib and server.dylib fine, but when
>>> the
>>>     game attempts to connect to steam it crashes on a null pointer
>>>     dereference.
>>>
>>>     Crash log here: http://pastebin.com/71GSx334
>>>
>>>     Is this a known issue? I found someone else with the same problem on
>>>     the forums, but no solution:
>>>     https://steamcommunity.com/__app/211/discussions/0/__
>>> 617321352108458825/
>>>     <https://steamcommunity.com/app/211/discussions/0/
>>> 617321352108458825/>
>>>
>>>     Any help in solving this would be greatly appreciated.
>>>
>>>     This is made a little more difficult in that I don't have direct
>>> access
>>>     to an OSX machine myself, and I'm building for OSX by having a friend
>>>     run a bash script to generate the vpc project and compile.
>>>
>>>     Regards,
>>>     Harry
>>>
>>>
>>>
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