Brush the dust off this acct.... KZ has and always will be known for memory leaks. Nuff said. Basically the kz style maps leaves a huge flaw in compiling that tends to eat up more and more ram on each successive map change (due to unknown reasons, I haven't decompiled a kz map yet). This info comes from a number of users of this list, as well as some offlist.
The easiest way that was found to correct the problem, was a simple batch script that was set to autorun on such and such a time every day to every other day. When the server is restarted periodically it removes the massive memory leaks the kz maps caused. And just an fyi, a recent series of tests done with kz maps, has a few servers crashing at day 4 with 30 min time limits to each map (152 map loads). my .02 -StealthMode _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

