Graph looks kinda odd, are you saying that typically before a map change a full 24 player server (that reads odd from graph as well), takes 0% cpu and spikes to 10% on a map change? Might be just reading graph wrong though.
On Thu, 17 Mar 2005 22:08:45 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote: > Here is a screenshot of one game with 24 players. On the far right the > uptick of the cpu to 10% was a map change. > > http://www.nwlink.com/~tpepper/full%20server%20with%20a%20map%20change.jpg > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

