Graph looks kinda odd, are you saying that typically before a map
change a full 24 player server (that reads odd from graph as well),
takes 0% cpu and spikes to 10% on a map change? Might be just reading
graph wrong though.


On Thu, 17 Mar 2005 22:08:45 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote:
> Here is a screenshot of one game with 24 players. On the far right the
> uptick of the cpu to 10% was a map change.
>
> http://www.nwlink.com/~tpepper/full%20server%20with%20a%20map%20change.jpg
>
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