There is sooooo much work involved in getting a decompiled map to compile, that I'm not sure anyone has actually done this. I've seen some nice crossfire clones, but I suspect they were not decompiled/recompiled. You can copy entities from decompiled maps, but brushes are usually so badly borked that it's not worth the effort to copy them to your own map. If you decompile subtransit, you can find the subway car and I think it's usually in pretty good shape. I've not tried to copy that to another map and use it.
Point is - it's soooo much work and trouble to actually steal intellectual property from a decompiled map, that I doubt it happens very much at all. What is more likely to happen is that mappers steal other mappers designs and textures, rather then decompile maps to use actual entities and brushes. ----- Original Message ----- From: "Elmer Fudd" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 12, 2005 2:23 PM Subject: Re: [hlds] .bsp maps > No, editing the entities is not stealing, but if you decompile maps > for your own use(not finding out out something was done) it is. > Besides, decompiled maps don't usually work well, and newbie mappers > that decompile usually create laggy maps. And no one like laggy maps. > > You can edit the NAV info for the map without decompiling. Just use > the nav_ commands. > > On Apr 12, 2005 4:24 PM, Mikee <[EMAIL PROTECTED]> wrote: > > Sigh....I think your opinion on this is just as silly as your cartoon > > character. How is altering an entity file stealing? If someone alters a > > text entity file, they are not stealing anything, nor using it for their own > > profitable gain. They are not decompiling the actual map, nor are they > > taking parts of it to use in another of their own maps. This is pure and > > simple an issue of the mapper not likeing the idea that server admins fixed > > their mistakes, or improved upon their creations so they run properly. > > > > All a server admin has to do if they entity edit a map is place the original > > on a web server, and use the downloadurl CVAR, while running the new entity > > altered map on their game server...that way if anyone downloads the map, it > > is the original bsp from the downloadurl webserver. In addition, I add a > > statement that flashes periodically for a few seconds in the upper left hand > > corner that this is an altered map version. > > > > There are some very good reasons that maps NEED (yes, I said NEED) to have > > their entities altered. If you run most maps on a 16 person server, it will > > need much more weapons, ammo, health, batteries to work. It also > > dramatically improves gameplay and lag in a number of HL2-DM maps if you > > remove a lot of the physics objects that everyone goes flying up in the air > > when they walk over them. The noobs typically use the objects to block off > > doorways or barricade themselves in rooms. Are you aware of the fact that > > HL2-DM has a bug (among many) where if you pile up a certain number of > > physics objects, they all fuse together, and can never be removed the rest > > of the map's cycle time? This makes areas of the map inaccessible. > > > > Are you also aware of another bug in HL2-DM, where if you drown in water, > > you lose your ability to sprint unless you leave and rejoin the server? > > This bug can be fixed with an entity change of the water entity. > > > > Another issue is that the HLDS dedicated server install does not include a > > large number of the sound files that are in Hammer. So if a mapper uses an > > alarm or other sound triggered in the map that is not on the HLDS installed > > sound wav files, the player won't hear the sound. This too can be fixed > > with entity editing. > > > > I can list 10 HL2-DM maps off the top of my head where these types of issues > > were missed by the mappers, and not fixed even when pointed out to them. I > > could go on and on with more examples....but there is a NEED for entity > > editing. > > > > It is extremely rare in my experience that even the best mappers understand > > the importance of adequate weapons, ammo, and items placement for a fast > > paced DM experience. IMHO, if a mapper does not want his map to be entity > > altered, then release it for more beta testing on busy servers, and listen > > to the feedback, or don't release it at all. Mappers usually test their > > maps within their small circle of friends who are not objective, and usually > > not good DM players. > > > > Again, in my opinion, entity editing has been done since the start of HL-1, > > and a mapper should not release their map to the public if they don't want > > it entity altered. Nothing is being stolen. > > > > > > ----- Original Message ----- > > From: "Elmer Fudd" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Tuesday, April 12, 2005 3:43 PM > > Subject: Re: [hlds] .bsp maps > > > > >i know many mapping COMMUNITIES that find this stealing. > > > > > > For Example: http://www.hl2world.com/bbs/maps-mapping-vf10.html > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > Cheers! > > -- Elmer Fudd > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

