The default tickrate for CS:S is 33, for HL2 & HL2DM 66. With tickrate 100, a CS:S server runs 3 times more simulation steps then a 33 tickrate server, which may cause a 3 times higher CPU usage. Also the client to server bandwidth increases by 300% since the client samples 3 times more input command than usual. I think with the recent fixes for lag compesentaion tickrate 100 isn't really needed, maybe 66 if people are hypersensitive about that.
So also http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Thursday, June 02, 2005 8:08 AM To: [email protected] Subject: [hlds] Re: Questions about Tic rate I have some questions about Tic rate. The default Tic rate is 33 correct ? Why is CAL requiring servers to be locked at a Tic rate of 100 and does this mean that the slice or percentage of CPU usage 100 Tic rate servers will be locked down or reserved? I mean does a 100 Tic rate server lock down a percentage of CPU to use for that server on a machine running multiple servers ? Is there any more information available about how 100 Tic rate affects CPU usage ? Thank you for any info about this. I have many people asking me about it. __________________________________ Discover Yahoo! Get on-the-go sports scores, stock quotes, news and more. Check it out! http://discover.yahoo.com/mobile.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

