The default tickrate for CS:S is 33, for HL2 & HL2DM 66.

With tickrate 100, a CS:S server runs 3 times more simulation steps then
a 33 tickrate server, which may cause a 3 times higher CPU usage. Also
the client to server bandwidth increases by 300% since the client
samples 3 times more input command than usual. I think with the recent
fixes for lag compesentaion tickrate 100 isn't really needed, maybe 66
if people are hypersensitive about that.

So also
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
Sent: Thursday, June 02, 2005 8:08 AM
To: [email protected]
Subject: [hlds] Re: Questions about Tic rate

I have some questions about Tic rate.

The default Tic rate is 33 correct ?

Why is CAL requiring servers to be locked at a Tic rate of 100 and does
this mean that the slice or percentage of CPU usage 100 Tic rate servers
will be locked down or reserved?

I mean does a 100 Tic rate server lock down a percentage of CPU to use
for that server on a machine running multiple servers ?

 Is there any more information available about how 100 Tic rate affects
CPU usage ?

Thank you for any info about this. I have many people asking me about
it.



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