We have the same problem running several dual xeons with 4 gig ram on 100mb
Assault is pretty unplayable

Server settings are

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 20


I tried pretty much everything ,also tested with my client settings
cl_updaterate
Cl_cmdrate
Rate

I tried with and without bots ,same amount of players
Whether u play with 20 humans or add 20 bots it's the same issue ,so from my
point of view ,its to do with memory ,cpu monitoring and bandwidth is fine.

Pearl







-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Aaron Matthews
Verzonden: maandag 11 juli 2005 18:03
Aan: [email protected]
Onderwerp: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

Any ideas on this subject anyone? Even if you don't have ideas, I
request that everyone who has this problem responds with support.  We
need to let Valve know what this is a serious issue which needs to be
addressed.  100 Responses from server admins on this mailing list
would have a good chance of getting their attention I imagine :-)

On 7/10/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I already created a thread about this issue on the list
>  Furthermore, I'd love to know where these servers are that DONT suffer
from
> lag issues.
>  Mine and everybody elses server lags currently
>  Perhaps it is confined to Dual Processor boxes only?
>
>  On 7/11/05, Aaron Matthews <[EMAIL PROTECTED]> wrote:
> >
> > Server Specs:
> > Dual 2.8 XEON w/ 2 gig ram
> > 100 mb unmetered connection
> > Rates (On my current 28 man servers)
> > sv_maxrate "9000"
> > sv_maxupdaterate "19"
> > sv_minrate "0"
> > sv_minupdaterate "5"
> > (My rates used to be maxrate:25000, maxupdaterate:70)
> > Mods: Mani and Beetlefarts
> >
> > I have seen this discussed in several places, but have found no real
> > answers. I run LANFusion, a gaming community with 6 source servers
> > which all fill up on a daily basis (well, before the last update at
> > least.) My servers, especially the larger ones (40 mans and the 32
> > mans) have been experiencing very heavy lag since the last update.
> > Its not choke or loss lag, its a teleporting type lag which makes the
> > game almost unplayable.
> >
> > I have been doing a bunch of research and trying many different things
> > in the past few days to try to fix this problem, however, have found
> > no solution. Currently, I have 3 of my servers running with 28, 26
> > and 24 slots. When I keep the players below 28, the lag isn't very
> > apparent. However, the second the players get over 30, models start
> > teleporting like crazy.
> >
> > I run a Dual XEON box w/ hyperthreading. Looking at my proc usage
> > charts, I can see that srcds is trying to run on just one of my 4
> > processors. I set the affinity of each process to a different proc
> > and that finally got them running individually. However, I can't find
> > a fix for this lag so that I can put some servers back up to 40 slots.
> > Before the update I could easily run 6 full servers with no lag.
> >
> > Someone said that the last update limited the rate to 10000. I turned
> > my maxupdaterate down significantly and noticed a drop in some of the
> > lag. However, they still lag up when I put them above 30 people. I
> > see servers out there running over 30 people without lag. Have any of
> > you successfully put up a server with no lag above 30 people? If so,
> > what are your specs and rates?
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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