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My server's CPU usage doubled which forced me to make some changes to keep
it playable... All players were experiencing terrible lag and choke.

I was running a 32 player server with a 66 tickrate. All other rate limits
were modest. I was peaking at 60% CPU usage, but usually around 40% or so.
Since the update, it was peaking at 100% but typically around 80%. I had to
reduce the tickrate to 50, lower the rate limits, and reduce the max players
to 24 to get peaks of 80% but typically around 50-60%.

My server specs:

AMD 2600+
1 gig of 3200 ram
800 Mbit commodity internet + direct connection to the Internet 2 backbone

Drew


On 7/11/05, Morten Trydal <[EMAIL PROTECTED]> wrote:
>
> well the tickrate 100 servers has a lot better bullet reg than tickrate
> 33,
> we had exactly the same settings before the update, and everything was
> fine.
> Now it's baaaad.
>
> So i don't really understand your answer, guess you misunderstood..
>
> Morten
> ----- Original Message -----
> From: "Steven Hartland" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, July 11, 2005 9:30 PM
> Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
>
>
> Play on a normal tick rate server :P
> ----- Original Message -----
> From: "Morten Trydal" <[EMAIL PROTECTED]>
>
>
> > yeah our tickrate 100 server feels like cr*p after the update. Feels
> like
> > we
> > are playing with lag(yet with low ping), and the choke is very high.
> Also
> > the server CPU use is up by 20-30%. Fps has dropped a lot for me as a
> > client.
> >
> > Why was the server rate locked to 10 000 ? will not that cause the
> choke?
>
>
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