yeah our tickrate 100 server feels like cr*p after the update. Feels like we
are playing with lag(yet with low ping), and the choke is very high. Also
the server CPU use is up by 20-30%. Fps has dropped a lot for me as a
client.
Why was the server rate locked to 10 000 ? will not that cause the choke?
Morten
----- Original Message -----
From: "pearl" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 11, 2005 8:03 PM
Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
We have the same problem running several dual xeons with 4 gig ram on
100mb
Assault is pretty unplayable
Server settings are
// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 20
I tried pretty much everything ,also tested with my client settings
cl_updaterate
Cl_cmdrate
Rate
I tried with and without bots ,same amount of players
Whether u play with 20 humans or add 20 bots it's the same issue ,so from
my
point of view ,its to do with memory ,cpu monitoring and bandwidth is
fine.
Pearl
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Aaron Matthews
Verzonden: maandag 11 juli 2005 18:03
Aan: [email protected]
Onderwerp: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Any ideas on this subject anyone? Even if you don't have ideas, I
request that everyone who has this problem responds with support. We
need to let Valve know what this is a serious issue which needs to be
addressed. 100 Responses from server admins on this mailing list
would have a good chance of getting their attention I imagine :-)
On 7/10/05, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
I already created a thread about this issue on the list
Furthermore, I'd love to know where these servers are that DONT suffer
from
lag issues.
Mine and everybody elses server lags currently
Perhaps it is confined to Dual Processor boxes only?
On 7/11/05, Aaron Matthews <[EMAIL PROTECTED]> wrote:
>
> Server Specs:
> Dual 2.8 XEON w/ 2 gig ram
> 100 mb unmetered connection
> Rates (On my current 28 man servers)
> sv_maxrate "9000"
> sv_maxupdaterate "19"
> sv_minrate "0"
> sv_minupdaterate "5"
> (My rates used to be maxrate:25000, maxupdaterate:70)
> Mods: Mani and Beetlefarts
>
> I have seen this discussed in several places, but have found no real
> answers. I run LANFusion, a gaming community with 6 source servers
> which all fill up on a daily basis (well, before the last update at
> least.) My servers, especially the larger ones (40 mans and the 32
> mans) have been experiencing very heavy lag since the last update.
> Its not choke or loss lag, its a teleporting type lag which makes the
> game almost unplayable.
>
> I have been doing a bunch of research and trying many different things
> in the past few days to try to fix this problem, however, have found
> no solution. Currently, I have 3 of my servers running with 28, 26
> and 24 slots. When I keep the players below 28, the lag isn't very
> apparent. However, the second the players get over 30, models start
> teleporting like crazy.
>
> I run a Dual XEON box w/ hyperthreading. Looking at my proc usage
> charts, I can see that srcds is trying to run on just one of my 4
> processors. I set the affinity of each process to a different proc
> and that finally got them running individually. However, I can't find
> a fix for this lag so that I can put some servers back up to 40 slots.
> Before the update I could easily run 6 full servers with no lag.
>
> Someone said that the last update limited the rate to 10000. I turned
> my maxupdaterate down significantly and noticed a drop in some of the
> lag. However, they still lag up when I put them above 30 people. I
> see servers out there running over 30 people without lag. Have any of
> you successfully put up a server with no lag above 30 people? If so,
> what are your specs and rates?
>
> _______________________________________________
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> please visit:
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>
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