-- [ Picked text/plain from multipart/alternative ] Well one thing I have found is that the net_graph 3 reports that the in rate falles to > 1KB/s and 5 updates a second or worse, which explains a lot. Why servers on perfectly good Network connections and clients on good network connections suffer must be caused by the server not being able to calculate/send updates fast enough. Another anomaly is at respawn all the players hang in the air for a time before dropping and then being able to buy.
On 7/12/05, Whisper <[EMAIL PROTECTED]> wrote: > > Shawn is correct > Most of our servers were set to default tickrates and they were > disgusting to play on > Changing them to 66 tickrate helps with bullet registration but the > warping "feels" worse, not that it was very good on defaults in the first > place. > > On 7/12/05, Shawn Zipay <[EMAIL PROTECTED]> wrote: > > > > I disagree. I've had my settings on default (client side) for the > > longest time and I still experience the massive choke/loss of FPS that > > most everybody else is experiencing. Pings are perfectly fine and I've > > noticed nothing out of the ordinary in terms of lag spikes on any of the > > servers I've played on. I've played on 33 tickrate servers and 66 > > tickrate servers of various size (20 to 32+ players) and they all > > exhibit the same major stuttering since the latest update. > > > > For not having changed my rates from the default (outside of rate which > > is set at 21000), and for having no problems before this update (with > > the same rates), this is definately an issue brought by something in the > > latest update. > > > > dexion wrote: > > > > >I have a few 32's running had 28 in it with no problems. But its all > > client > > >side tweaks. > > > > > >10k rate > > >30 cl_updaterate > > >20 cl_cmdrate > > > > > >Really the default settings the game sets up with > > >dex > > > > > >With higher cl_cmdrate I was really having trouble. The problem is all > > the > > >clients have to set their rates etc to realistic settings. That is just > > not > > >going to happen. > > > > > > > > >-----Original Message----- > > >From: [EMAIL PROTECTED] > > >[mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews > > >Sent: Monday, July 11, 2005 8:49 PM > > >To: [email protected] > > >Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... > > > > > > > > >What do you mean by 10k/30/20 settings? Are you saying you're able to > > >run a lag/warp free server with over 30 people? Please explain, I > > >would love to get my servers back up to their normal size. > > > > > >On 7/11/05, dexion <[EMAIL PROTECTED] > wrote: > > > > > > > > >>I am finding people with realistic client settings are fine. I have > > played > > >>around with my client settled on 10k/30/20 settings and everything > > went > > >>away. > > >>dex > > >> > > >> > > >>-----Original Message----- > > >>From: [EMAIL PROTECTED] > > >>[mailto: [EMAIL PROTECTED] Behalf Of Ben > > >>Sent: Monday, July 11, 2005 8:00 PM > > >>To: [email protected] > > >>Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last > > Update... > > >> > > >> > > >>I have to say that I haven't experienced any of this... > > >> > > >>-----Original Message----- > > >>From: [EMAIL PROTECTED] > > >>[mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > >>Sent: 11 July 2005 21:55 > > >>To: [email protected] > > >>Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last > > Update... > > >> > > >>This warping lag is not restricted to 100 tic servers, reducing to 66 > > or > > >>33 is a mildly ineffective remedy at best. > > >> > > >>While somewhat useful stop-gap solutions, dialing back tic-rates, > > reducing > > >>slots and rebooting your server every 6 hours aren't exactly > > satisfactory > > >>answers. > > >> > > >>Given the scale of this issue I can only assume (hope) Valve will > > release > > >>an update this week to address this. > > >> > > >> > > >> > > >>>Message: 7 > > >>>From: "Steven Hartland" <[EMAIL PROTECTED]> > > >>>To: <[email protected] > > > >>>Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last > > Update... > > >>>Date: Mon, 11 Jul 2005 20:30:09 +0100 > > >>>Reply-To: [email protected] > > >>> > > >>>Play on a normal tick rate server :P > > >>> > > >>> > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > > > >>please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > >>please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > >> > > >> > > >please visit: > > > > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

