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[ Picked text/plain from multipart/alternative ]
Well one thing I have found is that the net_graph 3 reports that the in rate
falles to > 1KB/s and 5 updates a second or worse, which explains a lot.
 Why servers on perfectly good Network connections and clients on good
network connections suffer must be caused by the server not being able to
calculate/send updates fast enough.
 Another anomaly is at respawn all the players hang in the air for a time
before dropping and then being able to buy.

 On 7/12/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> Shawn is correct
>  Most of our servers were set to default tickrates and they were
> disgusting to play on
>  Changing them to 66 tickrate helps with bullet registration but the
> warping "feels" worse, not that it was very good on defaults in the first
> place.
>
>  On 7/12/05, Shawn Zipay <[EMAIL PROTECTED]> wrote:
> >
> > I disagree. I've had my settings on default (client side) for the
> > longest time and I still experience the massive choke/loss of FPS that
> > most everybody else is experiencing. Pings are perfectly fine and I've
> > noticed nothing out of the ordinary in terms of lag spikes on any of the
> > servers I've played on. I've played on 33 tickrate servers and 66
> > tickrate servers of various size (20 to 32+ players) and they all
> > exhibit the same major stuttering since the latest update.
> >
> > For not having changed my rates from the default (outside of rate which
> > is set at 21000), and for having no problems before this update (with
> > the same rates), this is definately an issue brought by something in the
> > latest update.
> >
> > dexion wrote:
> >
> > >I have a few 32's running had 28 in it with no problems. But its all
> > client
> > >side tweaks.
> > >
> > >10k rate
> > >30 cl_updaterate
> > >20 cl_cmdrate
> > >
> > >Really the default settings the game sets up with
> > >dex
> > >
> > >With higher cl_cmdrate I was really having trouble. The problem is all
> > the
> > >clients have to set their rates etc to realistic settings. That is just
> > not
> > >going to happen.
> > >
> > >
> > >-----Original Message-----
> > >From: [EMAIL PROTECTED]
> > >[mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews
> > >Sent: Monday, July 11, 2005 8:49 PM
> > >To: [email protected]
> > >Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
> > >
> > >
> > >What do you mean by 10k/30/20 settings? Are you saying you're able to
> > >run a lag/warp free server with over 30 people? Please explain, I
> > >would love to get my servers back up to their normal size.
> > >
> > >On 7/11/05, dexion <[EMAIL PROTECTED] > wrote:
> > >
> > >
> > >>I am finding people with realistic client settings are fine. I have
> > played
> > >>around with my client settled on 10k/30/20 settings and everything
> > went
> > >>away.
> > >>dex
> > >>
> > >>
> > >>-----Original Message-----
> > >>From: [EMAIL PROTECTED]
> > >>[mailto: [EMAIL PROTECTED] Behalf Of Ben
> > >>Sent: Monday, July 11, 2005 8:00 PM
> > >>To: [email protected]
> > >>Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last
> > Update...
> > >>
> > >>
> > >>I have to say that I haven't experienced any of this...
> > >>
> > >>-----Original Message-----
> > >>From: [EMAIL PROTECTED]
> > >>[mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > >>Sent: 11 July 2005 21:55
> > >>To: [email protected]
> > >>Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last
> > Update...
> > >>
> > >>This warping lag is not restricted to 100 tic servers, reducing to 66
> > or
> > >>33 is a mildly ineffective remedy at best.
> > >>
> > >>While somewhat useful stop-gap solutions, dialing back tic-rates,
> > reducing
> > >>slots and rebooting your server every 6 hours aren't exactly
> > satisfactory
> > >>answers.
> > >>
> > >>Given the scale of this issue I can only assume (hope) Valve will
> > release
> > >>an update this week to address this.
> > >>
> > >>
> > >>
> > >>>Message: 7
> > >>>From: "Steven Hartland" <[EMAIL PROTECTED]>
> > >>>To: <[email protected] >
> > >>>Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last
> > Update...
> > >>>Date: Mon, 11 Jul 2005 20:30:09 +0100
> > >>>Reply-To: [email protected]
> > >>>
> > >>>Play on a normal tick rate server :P
> > >>>
> > >>>
> > >>
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> > >>
> > >>
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> > >>
> > >>
> > >>
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> > >>
> > >>
> > >please visit:
> > >
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> > >>
> > >>
> > >>
> > >
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> > >
> >
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> >
>
>
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