our tickrate 100 server was perfect before the update, with a sv_maxrate of
25000.
I could run with rate 25000(even 20000), cl_updaterate 100 and cl_cmdrate
100 and get no choke whatsoever.

After the update i was getting 30-50 choke with the same server and client
settings, along with the increased server CPU use etc.

To get rid of the choke, it seems that i have to set sv_minrate to
15000(cause some people use 2 low rate with high update- and cmdrate)  and
sv_maxrate to 30000. I have to use rate 30000 to get rid of most of the
choke, or else i have to lower my cl_updaterate waaaay down.

Problem is, not everyone is allowed to use sv_maxrate 30000 on their server,
and it would also increase the server load...

So i hope Valve does something about is as soon as possible, as the bullet
registration felt perfect on a tickrate 100 server before the update.

Morten

----- Original Message -----
From: "dexion" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, July 12, 2005 2:55 AM
Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...


I have a few 32's running had 28 in it with no problems. But its all client
side tweaks.

10k rate
30 cl_updaterate
20 cl_cmdrate

Really the default settings the game sets up with
dex

With higher cl_cmdrate I was really having trouble. The problem is all the
clients have to set their rates etc to realistic settings. That is just
not
going to happen.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews
Sent: Monday, July 11, 2005 8:49 PM
To: [email protected]
Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...


What do you mean by 10k/30/20 settings?  Are you saying you're able to
run a lag/warp free server with over 30 people?  Please explain, I
would love to get my servers back up to their normal size.

On 7/11/05, dexion <[EMAIL PROTECTED]> wrote:
I am finding people with realistic client settings are fine. I have
played
around with my client settled on 10k/30/20 settings and everything went
away.
dex


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ben
Sent: Monday, July 11, 2005 8:00 PM
To: [email protected]
Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...


I have to say that I haven't experienced any of this...

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 11 July 2005 21:55
To: [email protected]
Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

This warping lag is not restricted to 100 tic servers, reducing to 66 or
33 is a mildly ineffective remedy at best.

While somewhat useful stop-gap solutions, dialing back tic-rates,
reducing
slots and rebooting your server every 6 hours aren't exactly satisfactory
answers.

Given the scale of this issue I can only assume (hope) Valve will release
an update this week to address this.

> Message: 7
> From: "Steven Hartland" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
> Date: Mon, 11 Jul 2005 20:30:09 +0100
> Reply-To: [email protected]
>
> Play on a normal tick rate server :P



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