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[ Picked text/plain from multipart/alternative ]
Sorry Aaron
 You can either run:
 6 by less than 20 player SRCDS on the Server Hardware I described above
 or
 4 by greater than or equal to 20 player SRCDS on the Server Hardware I
described above
 Does that make sense?

 On 7/13/05, Aaron Matthews <[EMAIL PROTECTED]> wrote:
>
> Ben, The issue here is the CPU usage on machines as the number of full
> slots goes up. Since the last update, everyone running srcds seems to
> have this occurring. The reason it is not happening to you could be
> you are not running a large enough server, or, you are only running
> one server. I can run a 40 man server on my box with no lag since
> this update, yes. However, if i try to open another server with the
> 40 man running, the warpage lag appears. This is because its taxing
> on my processor too much. You can replicate it by opening another
> couple of servers and waiting for them to fill up. I can guarantee
> that the minute you get 3 servers with over 30 people, you will be
> seeing this problem.
>
> And whisper: In your response 2 emails ago, did you say that you have
> now successfully set up a lag free 32 man along with running 2 24
> slots and a 20 slot? or did you say that you just have 6, 16 slot
> servers open? I have been screwing with rates on my servers, and that
> can help the choke a little bit, however, it always comes back to the
> processor usage when I get too many people in my servers.
>
> Valve, I think you seriously need to consider that you have a large
> memory leak in srcds since the last update. CPU usage is out of
> control. This update has magnified the amount of processing power
> srcds needs more than ever before. It is costing us server operators
> time, money, and clients. And I know personally that you are loosing
> players on a daily basis (I've heard many people say they aren't going
> to play source anymore because this last update 'ruined' the game for
> them). I beg that you seriously consider rolling back this last
> update or releasing an emergency patch which fixes this leak.
>
>
>
> On 7/12/05, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What is your setup Ben, because there are plenty of us having the
> problem
> > and I just told you how I solved it, although less than optimally from
> the
> > clients perspective.
> >
> > On 7/12/05, Ben <[EMAIL PROTECTED]> wrote:
> > >
> > > It's NOT every server, so unless you give some kind of indication on
> how
> > > to
> > > replicate it, I doubt anything will be done. Like I said, I haven't
> seen
> > > anything like what your describing.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: 12 July 2005 10:09
> > > To: [email protected]
> > > Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last
> Update...
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Well we have gone back to:
> > > sv_maxupdaterate 60
> > > sv_maxrate 10000
> > > tickrate 33
> > > 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM
> > > Running:
> > > 1 x 32 SRCDS
> > > 2 x 24 SRCDS
> > > 1 x 20 SRCDS
> > > 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM
> > > Running 6 x 16 SRCDS with most at or near capacity the lag has
> disappeared
> > > Wasn't a great gaming experience but certainly none of the ridiculous
> > > amount of lag we have gotten from the 06July2005 Update
> > > The terrible shot registration and "I missed him but he died anyway"
> crap
> > > is there though, but hey, no lag
> > > Hope this helps some people
> > > On 7/12/05, Morten Trydal <[EMAIL PROTECTED]> wrote:
> > > >
> > > > our tickrate 100 server was perfect before the update, with a
> sv_maxrate
> > > > of
> > > > 25000.
> > > > I could run with rate 25000(even 20000), cl_updaterate 100 and
> > > cl_cmdrate
> > > > 100 and get no choke whatsoever.
> > > >
> > > > After the update i was getting 30-50 choke with the same server and
> > > client
> > > > settings, along with the increased server CPU use etc.
> > > >
> > > > To get rid of the choke, it seems that i have to set sv_minrate to
> > > > 15000(cause some people use 2 low rate with high update- and
> cmdrate)
> > > and
> > > > sv_maxrate to 30000. I have to use rate 30000 to get rid of most of
> the
> > > > choke, or else i have to lower my cl_updaterate waaaay down.
> > > >
> > > > Problem is, not everyone is allowed to use sv_maxrate 30000 on their
> > > > server,
> > > > and it would also increase the server load...
> > > >
> > > > So i hope Valve does something about is as soon as possible, as the
> > > bullet
> > > > registration felt perfect on a tickrate 100 server before the
> update.
> > > >
> > > > Morten
> > > >
> > > > ----- Original Message -----
> > > > From: "dexion" <[EMAIL PROTECTED]>
> > > > To: <[email protected]>
> > > > Sent: Tuesday, July 12, 2005 2:55 AM
> > > > Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last
> Update...
> > > >
> > > >
> > > > >I have a few 32's running had 28 in it with no problems. But its
> all
> > > > client
> > > > > side tweaks.
> > > > >
> > > > > 10k rate
> > > > > 30 cl_updaterate
> > > > > 20 cl_cmdrate
> > > > >
> > > > > Really the default settings the game sets up with
> > > > > dex
> > > > >
> > > > > With higher cl_cmdrate I was really having trouble. The problem is
> all
> > > > the
> > > > > clients have to set their rates etc to realistic settings. That is
> > > just
> > > > > not
> > > > > going to happen.
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] Behalf Of Aaron
> Matthews
> > > > > Sent: Monday, July 11, 2005 8:49 PM
> > > > > To: [email protected]
> > > > > Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last
> > > Update...
> > > > >
> > > > >
> > > > > What do you mean by 10k/30/20 settings? Are you saying you're able
> to
> > > > > run a lag/warp free server with over 30 people? Please explain, I
> > > > > would love to get my servers back up to their normal size.
> > > > >
> > > > > On 7/11/05, dexion <[EMAIL PROTECTED]> wrote:
> > > > >> I am finding people with realistic client settings are fine. I
> have
> > > > >> played
> > > > >> around with my client settled on 10k/30/20 settings and
> everything
> > > went
> > > > >> away.
> > > > >> dex
> > > > >>
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] Behalf Of Ben
> > > > >> Sent: Monday, July 11, 2005 8:00 PM
> > > > >> To: [email protected]
> > > > >> Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last
> > > Update...
> > > > >>
> > > > >>
> > > > >> I have to say that I haven't experienced any of this...
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > >> [EMAIL PROTECTED]
> > > > >> Sent: 11 July 2005 21:55
> > > > >> To: [email protected]
> > > > >> Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last
> > > Update...
> > > > >>
> > > > >> This warping lag is not restricted to 100 tic servers, reducing
> to 66
> > > > or
> > > > >> 33 is a mildly ineffective remedy at best.
> > > > >>
> > > > >> While somewhat useful stop-gap solutions, dialing back tic-rates,
> > > > >> reducing
> > > > >> slots and rebooting your server every 6 hours aren't exactly
> > > > satisfactory
> > > > >> answers.
> > > > >>
> > > > >> Given the scale of this issue I can only assume (hope) Valve will
> > > > release
> > > > >> an update this week to address this.
> > > > >>
> > > > >> > Message: 7
> > > > >> > From: "Steven Hartland" <[EMAIL PROTECTED]>
> > > > >> > To: <[email protected]>
> > > > >> > Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last
> > > > Update...
> > > > >> > Date: Mon, 11 Jul 2005 20:30:09 +0100
> > > > >> > Reply-To: [email protected]
> > > > >> >
> > > > >> > Play on a normal tick rate server :P
> > > > >>
> > > > >>
> > > > >>
> > > > >> _______________________________________________
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> > > > >>
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> > > > >>
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