-- [ Picked text/plain from multipart/alternative ] b is fo bit B is for Bytes 128Kilobit is 16KB/s Upload speeds With sv_maxrate of 6000 you need approximately 36KB/s of upload bandwidth for 6 players With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth for 6 players Your problem is you do not have enough bandwidth. You need to divide 16KB/s by the number of players then multiple that number by 1000 to get your bytes per second you can theorectically sustain on your connection. My advice is, not to bother, as 128Kb Upload speed is not enough to run a server on. Does that help? On 7/19/05, David Williams <[EMAIL PROTECTED]> wrote: > > well guys this is all very interesting to see you fight over a > scientific fact but the whole reason we are even have this disscucion is > coz i have a problem and i quote > > "i'm new to this and i've been reading this thread with interest as i > have a 128 kilobit upload and a 1 megabit download on my connection and > i want to run 8 players on my cs 1.6 server (currently > 6) now my rates are set low to around 6000 but it get's really laggy > when 7 ppl are playing. I also have 2 computers on the same lan as the > server but it would seem that effects the lag to (as if they were > talkin to it from outside the network) now i would like to know what > value's i should use to try and compensate for the realitivly low > general connection speed. any thought's welcome but please try and be as > descriptive as you can. i need to know exactly what to do " > > now can we get back to the point before i lose my temper again like i > did yesterday (i get mad when i'm tryin to learn and the teacher isn't > paying attention coz he/she is pleasuring him/herself when i'm nopt > lookin) > > cheers guys > > James Tucker wrote: > > >Clayton is correct, yes I made a mistake previously, but as he said in > >his e-mail, there is no debate. > > > >On 7/18/05, Hemminger Corey SrA 735 CES/CEUD > ><[EMAIL PROTECTED]> wrote: > > > > > >>It's not 1000MB or 1,000,000KB ect... Computers only work with powers of > >>2 so you get, 1,2,4,8,16,32,64,128 ect.., it takes 8 bits to make a > >>byte. Thus 4 is 2 to the power of 2 in binary 4 would be 00100000. > >> > >> > > > >A computer might store it like that (it transmitted it like that). But > >4 in 8-bit binary un-encoded should surely by 00000100. Anyone for now > >teaching endianess? Why not move onto a swift lesson on 2's complement > >and IEE754 floats. > > > > > > > >>One > >>Byte is all 8 binary digits grouped together. So 1MB is actually 1048KB > >>which is 1,048,576 Bytes 2 to the power of 20. then you take that and > >>multiply that by 8 = 8,388,608 bits, which is all the ones and zeros > >>your modem has to transmit. KB and MB are just units of deviation like > >>millimeter, centimeter, meter, kilometer. For simplicity they just round > >>things down, especially because like Macleod said you get a little over > >>head in the data. > >> > >>For the internet you can't have an IP digit greater than 255 because in > >>an 8 bit octet it's 11111111. thus an IP of > >>192.168.0.1<http://192.168.0.1>is > >>00000011.00010101.00000000.100000000 each place in the binary represents > >>the 1,2,4,8,32,64,124 so the first octet that's 192 says there is only > >>1-124 and 1-64 added together gives 192. So now you have had a brief > >>explanation on Binary and you understand a little bit of how those 1's > >>and 0's work in computers. > >> > >> > > > >Thank you so much. > > > > > > > >>-----Original Message----- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf Of sprout > >>Sent: Saturday, July 16, 2005 7:39 PM > >>To: [email protected] > >>Subject: Re: [hlds] Re: sv_unlag and Ping > >> > >>MB=mega byte Mb means mega bit ... thats where the confusion is its all > >>in the abreviation but clayton has it right as well as james just > >>diffeernt views but for the reasoning of the server I think its figured > >>in bits so clayton is altimatly right > >>----- Original Message ----- > >>From: "Steve Dalberg" <[EMAIL PROTECTED]> > >>To: <[email protected]> > >>Sent: Saturday, July 16, 2005 12:01 PM > >>Subject: Re: [hlds] Re: sv_unlag and Ping > >> > >> > >> > >> > >>>I'll second what Clayton says... 1000000b/s is 1Mbps > >>> > >>>Clayton Macleod wrote: > >>> > >>> > >>> > >>>>sorry, but you're wrong. 1Mbps in terms of *network communication* is > >>>>always 1,000,000 bits, just like 1Kbps is always 1,000 bits. > >>>> > >>>>On 7/16/05, James Tucker <[EMAIL PROTECTED]> wrote: > >>>> > >>>> > >>>> > >>>> > >>>>>Sorry, but I just want to verify, you do know those byte values are > >>>>>wrong don't you? > >>>>> > >>>>>1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. > >>>>> > >>>>>Gb->Mb->Kb always factors of 1024 different. > >>>>>There are 8 bits in a byte. > >>>>> > >>>>>1Mbps (bits per second, the standard measurement for most > >>>>>telcommunications speeds) > >>>>> > >>>>>1Mbps is capable of sending 1024kbps, which is 1048576 bits per > >>>>> > >>>>> > >>second. > >> > >> > >>>>>128k is actually 131072 bits per second 16k is 16384 bits per second. > >>>>> > >>>>>Rounded values are however good as they leave some space for > >>>>>oversubscription / link control / protocol overhead. > >>>>> > >>>>>Yeah, I couldn't recommend running a server on 16kbps up. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>-- > >>>>Clayton Macleod > >>>> > >>>>_______________________________________________ > >>>>To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >>>> > >>>>please visit: > >>>>http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> > >>>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>> > >>> > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

