Graham, this isn't breaking news guy - playing around with cl_interp and cl_interpolate values with source has been around almost as long as the game has been out (read: over a year). CAL took steps to keep everyone on a level playing field with their latest version of the CSP plugin (wish there were a public version of that that didn't spam console chat msgs) but Valve needs to lock those cvars down so no one can manipulate them at all. There's no real need to do so. If your ping/connection is so bad that you feel the need to adjust those cvars, then you have other problems that need addressing first.
Cl_interpolate 1 and cl_interp 0.01 is where those values should be locked to. Even the CPL enforced those last month during their summer tourney. Whatcha think Alfred, can these cvars finally be locked down? - K2 http://www.hardfought.org -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, August 12, 2005 5:46 AM To: [email protected] Subject: Re: [hlds] Serious Config Hack - Lag Comp bug Thank you very much for email this to hundreds of counter strike source players when you could have easily just emailed Alfred. Shall I put this on the myg0t forums now or is there there already... Graham On 8/12/05, Ben <[EMAIL PROTECTED]> wrote: > I am posting this here because it's important and I don't trust that it > won't get filtered out if submitted through the bug report tool - the bug > exists on the source server anyway so it's vaguely relevant > > I think this needs to be urgently urgently fixed! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

