A diffrent approach. This of course asumes that your web server is on the
same server as the game server.
Why not point the Web server to the game directory? You do need to make sure
that you configure the web server to only allow read access to the right
folders and block out the cfg and other critical folders, be kind of bad to
have your server.cfg file viewable from the web server. But if done right
you would no longer need to worry about what files need to be added to the
web server and any server created files would all ready be there.
Dustin
----- Original Message -----
From: "sKel" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 21, 2005 9:43 AM
Subject: Re: [hlds] SV_DownloadURL
yea, i only used it for bsp files back when i actually had the money for
webspace.. lol. i found that if you use it for anything else, it will
actually take longer to download, im guess cuz they have to decompress it.
soo yea. i also found that with some textures, it would make them go
missing, well like i would download them, but they wouldn't work in game,
and then reconnect, and it would re download all of them, and still not
work. but as soon as i took out all the bzip textures, and put the real
ones
in, they all downloaded and workd fine.. so yea. don't know if thats my
stupid mistake or not, but it didn't work for me with textures.
----- Original Message -----
From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 21, 2005 10:35 AM
Subject: RE: [hlds] SV_DownloadURL
You could use it for all file-types, but the benefit is mostly gained
used with larger files like .bsp and large sound-files ++.
If used for small files, you would end up with a larger compressed file
than the original. Also ,theoretical, the client would have to use time
to decompress the file when downloaded, making the total transfer even
longer...
Regards
Sgt. Rock
-----Oprindelig meddelelse-----
Fra: Graham Robinson [mailto:[EMAIL PROTECTED]
Sendt: 21. september 2005 13:15
Til: [email protected]
Emne: Re: [hlds] SV_DownloadURL
Thank you. I don't have too many maps (only have 40MB of unlimited
bandwidth space so I've been deleting them regularly).
One more question. Does this only work for bsp file or can I use them
for files in the materials folder too?
Graham
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