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LDuke wrote:

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>The whole point of a fast download web server is that the download comes
>from a different location to avoid using the game server's resources.
>
>
>
>On 9/21/05, Dustin <[EMAIL PROTECTED]> wrote:
>
>
>>A diffrent approach. This of course asumes that your web server is on the
>>same server as the game server.
>>
>>Why not point the Web server to the game directory? You do need to make
>>sure
>>that you configure the web server to only allow read access to the right
>>folders and block out the cfg and other critical folders, be kind of bad
>>to
>>have your server.cfg file viewable from the web server. But if done right
>>you would no longer need to worry about what files need to be added to the
>>web server and any server created files would all ready be there.
>>
>>Dustin
>>
>>----- Original Message -----
>>From: "sKel" <[EMAIL PROTECTED]>
>>To: <[email protected]>
>>Sent: Wednesday, September 21, 2005 9:43 AM
>>Subject: Re: [hlds] SV_DownloadURL
>>
>>
>>
>>
>>>yea, i only used it for bsp files back when i actually had the money for
>>>webspace.. lol. i found that if you use it for anything else, it will
>>>actually take longer to download, im guess cuz they have to decompress
>>>
>>>
>>it.
>>
>>
>>>soo yea. i also found that with some textures, it would make them go
>>>missing, well like i would download them, but they wouldn't work in
>>>
>>>
>>game,
>>
>>
>>>and then reconnect, and it would re download all of them, and still not
>>>work. but as soon as i took out all the bzip textures, and put the real
>>>ones
>>>in, they all downloaded and workd fine.. so yea. don't know if thats my
>>>stupid mistake or not, but it didn't work for me with textures.
>>>
>>>----- Original Message -----
>>>From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]>
>>>To: <[email protected]>
>>>Sent: Wednesday, September 21, 2005 10:35 AM
>>>Subject: RE: [hlds] SV_DownloadURL
>>>
>>>
>>>
>>>
>>>>You could use it for all file-types, but the benefit is mostly gained
>>>>used with larger files like .bsp and large sound-files ++.
>>>>If used for small files, you would end up with a larger compressed file
>>>>than the original. Also ,theoretical, the client would have to use time
>>>>to decompress the file when downloaded, making the total transfer even
>>>>longer...
>>>>
>>>>Regards
>>>>Sgt. Rock
>>>>
>>>>-----Oprindelig meddelelse-----
>>>>Fra: Graham Robinson [mailto:[EMAIL PROTECTED]
>>>>Sendt: 21. september 2005 13:15
>>>>Til: [email protected]
>>>>Emne: Re: [hlds] SV_DownloadURL
>>>>
>>>>
>>>>Thank you. I don't have too many maps (only have 40MB of unlimited
>>>>bandwidth space so I've been deleting them regularly).
>>>>
>>>>One more question. Does this only work for bsp file or can I use them
>>>>for files in the materials folder too?
>>>>
>>>>Graham
>>>>
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>>>>
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>>>
>>>
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>>
>>
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On the server I admin, I have set up a web server on the same server as
the game server and created a .no-ip.com address pointing to the IP and
put that address in the downloadurl cvar, then edited httpd.conf and
pointed the web directory to the cstrike directory and made a few
ammendmants to only enable through files that are required, obviously
leaving out extensions like .conf and .ini and it works great.
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