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The whole point of a fast download web server is that the download comes
from a different location to avoid using the game server's resources.



On 9/21/05, Dustin <[EMAIL PROTECTED]> wrote:
>
> A diffrent approach. This of course asumes that your web server is on the
> same server as the game server.
>
> Why not point the Web server to the game directory? You do need to make
> sure
> that you configure the web server to only allow read access to the right
> folders and block out the cfg and other critical folders, be kind of bad
> to
> have your server.cfg file viewable from the web server. But if done right
> you would no longer need to worry about what files need to be added to the
> web server and any server created files would all ready be there.
>
> Dustin
>
> ----- Original Message -----
> From: "sKel" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, September 21, 2005 9:43 AM
> Subject: Re: [hlds] SV_DownloadURL
>
>
> > yea, i only used it for bsp files back when i actually had the money for
> > webspace.. lol. i found that if you use it for anything else, it will
> > actually take longer to download, im guess cuz they have to decompress
> it.
> > soo yea. i also found that with some textures, it would make them go
> > missing, well like i would download them, but they wouldn't work in
> game,
> > and then reconnect, and it would re download all of them, and still not
> > work. but as soon as i took out all the bzip textures, and put the real
> > ones
> > in, they all downloaded and workd fine.. so yea. don't know if thats my
> > stupid mistake or not, but it didn't work for me with textures.
> >
> > ----- Original Message -----
> > From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, September 21, 2005 10:35 AM
> > Subject: RE: [hlds] SV_DownloadURL
> >
> >
> >> You could use it for all file-types, but the benefit is mostly gained
> >> used with larger files like .bsp and large sound-files ++.
> >> If used for small files, you would end up with a larger compressed file
> >> than the original. Also ,theoretical, the client would have to use time
> >> to decompress the file when downloaded, making the total transfer even
> >> longer...
> >>
> >> Regards
> >> Sgt. Rock
> >>
> >> -----Oprindelig meddelelse-----
> >> Fra: Graham Robinson [mailto:[EMAIL PROTECTED]
> >> Sendt: 21. september 2005 13:15
> >> Til: [email protected]
> >> Emne: Re: [hlds] SV_DownloadURL
> >>
> >>
> >> Thank you. I don't have too many maps (only have 40MB of unlimited
> >> bandwidth space so I've been deleting them regularly).
> >>
> >> One more question. Does this only work for bsp file or can I use them
> >> for files in the materials folder too?
> >>
> >> Graham
> >>
> >> _______________________________________________
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> >
> >
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>
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