-- [ Picked text/plain from multipart/alternative ] The whole point of a fast download web server is that the download comes from a different location to avoid using the game server's resources.
On 9/21/05, Dustin <[EMAIL PROTECTED]> wrote: > > A diffrent approach. This of course asumes that your web server is on the > same server as the game server. > > Why not point the Web server to the game directory? You do need to make > sure > that you configure the web server to only allow read access to the right > folders and block out the cfg and other critical folders, be kind of bad > to > have your server.cfg file viewable from the web server. But if done right > you would no longer need to worry about what files need to be added to the > web server and any server created files would all ready be there. > > Dustin > > ----- Original Message ----- > From: "sKel" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, September 21, 2005 9:43 AM > Subject: Re: [hlds] SV_DownloadURL > > > > yea, i only used it for bsp files back when i actually had the money for > > webspace.. lol. i found that if you use it for anything else, it will > > actually take longer to download, im guess cuz they have to decompress > it. > > soo yea. i also found that with some textures, it would make them go > > missing, well like i would download them, but they wouldn't work in > game, > > and then reconnect, and it would re download all of them, and still not > > work. but as soon as i took out all the bzip textures, and put the real > > ones > > in, they all downloaded and workd fine.. so yea. don't know if thats my > > stupid mistake or not, but it didn't work for me with textures. > > > > ----- Original Message ----- > > From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, September 21, 2005 10:35 AM > > Subject: RE: [hlds] SV_DownloadURL > > > > > >> You could use it for all file-types, but the benefit is mostly gained > >> used with larger files like .bsp and large sound-files ++. > >> If used for small files, you would end up with a larger compressed file > >> than the original. Also ,theoretical, the client would have to use time > >> to decompress the file when downloaded, making the total transfer even > >> longer... > >> > >> Regards > >> Sgt. Rock > >> > >> -----Oprindelig meddelelse----- > >> Fra: Graham Robinson [mailto:[EMAIL PROTECTED] > >> Sendt: 21. september 2005 13:15 > >> Til: [email protected] > >> Emne: Re: [hlds] SV_DownloadURL > >> > >> > >> Thank you. I don't have too many maps (only have 40MB of unlimited > >> bandwidth space so I've been deleting them regularly). > >> > >> One more question. Does this only work for bsp file or can I use them > >> for files in the materials folder too? > >> > >> Graham > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

