Can I ask if these suggested settings are for a bandwidth optimised server
or are there limitations of the game engine causing a decrease in peformance
when the settings are at full whack?
I am currently running 3 X 20slot dod:s servers on 1 box all with the
settings:
tickrate - 100
fps_max 300
sv_minupdaterate 20
sv_maxupdaterate 101
sv_minrate 4000
sv_maxrate 25000
Although all the servers have not been full at one time, when one was full
my ping was still very good, server cpu load was floating between 20% and
25% sometimes peaking up to 30% but as I said i'm not sure what the load is
like when all the processes are full as they havent all been filled yet!
Al
----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, September 29, 2005 4:55 AM
Subject: Re: [hlds] Rate Settings for 20 Player DOD:S ?
--
[ Picked text/plain from multipart/alternative ]
DoD is harder on resources than CS is
Try
tickrate 50
fps_max 300
15000
3000
50
25
And work down from there
Unless of course you are already at defaults in which case I'd make it a
14
player server. :)
On 9/29/05, leo bounds <[EMAIL PROTECTED]> wrote:
Can someone suggest what would be the best rate
settings for 20 player DOD:S ?
sv_maxrate ?
sv_minrate ?
sv_maxupdaterate ?
sv_minupdaterate ?
I used settings like I did before for CSS but people
have been complaining about game lag.
Thank you for any helpful info at all.
- LB
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