--
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You guys are distorting the definition for sv_timeout. Quoting the DoD client 
cvar list (which includes server for obvious reasons) it states:

sv_timout, "65" <--- default, "After this many seconds without a message from 
the client, the client is dropped"

I have experimented with what a 'message' is as a client, especially when 
trying to do something while idle on a server.  As long as I crouched or shot 
my gun or jumped in the air every so often, i didn't get kicked.  If I tried 
something like a voice_command bind, I got dropped.

Having experimented with the sv_timeout on Monday the 26th (everyone was trying 
to adjust their video settings to gain fps, resulting in that repetitive pause 
for 60+ seconds sometimes), I feel confident that like Ricardo says, the 
sv_timeout value reverts back to the default after the map change, because I 
had extended the value via RCON ingame, and for that map only, people weren't 
dropping like flies.

Try my aforementioned fix (previous email) and see if it works.

--Ozz

-------------- Original message --------------

> It shouldnt be related to sv_timeout and isnt supposed to be.
>
> sv_timeout is for when the server loses connection with that player...after
> the specified amount of time the server will drop that player.
>
> mp_autokick is to kick players that dont give any keystroke or mouse input
> after a certain amount of time. I believe it's supposed to be 10 or 15min.
>
> Dagok
>
>
>
> ----- Original Message -----
> From: "Ricardo Mota"
> To:
> Sent: Thursday, October 06, 2005 1:40 AM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> idle
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i think it's related to the sv_timeout.
> >
> > I mean, the autokick strikes after the time stated on sv_timeout is
> > reached.
> > it is, by default, 65 seconds, i believe. Problem i'm having is that i
> > can't
> > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
> > on my configs and updated them, but it works on the first map after the
> > server starts but is then changed back to the default value after a map
> > change. Can anyone help with that?
> >
> > On 10/6/05, Suck. wrote:
> >>
> >> Heh, we turned it off partially because it's so short that it was
> >> sometimes
> >> kicking a machine gunner or sniper sitting in a good position while
> >> waiting
> >> for a target. =P
> >>
> >>
> >> -Grant.
> >>
> >>
> >> -----Original Message-----
> >> From: Dagok
> >> Sent: Monday, October 03, 2005 11:16 PM
> >> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> >> idle
> >>
> >> Alfred, can you please pass this along to the appropriate people?
> >>
> >> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> >> are
> >> only idle for 50 seconds.
> >>
> >> thanks,
> >> Dagok
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > Ricardo Mota
> > [EMAIL PROTECTED]
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
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