-- [ Picked text/plain from multipart/alternative ] You guys are distorting the definition for sv_timeout. Quoting the DoD client cvar list (which includes server for obvious reasons) it states:
sv_timout, "65" <--- default, "After this many seconds without a message from the client, the client is dropped" I have experimented with what a 'message' is as a client, especially when trying to do something while idle on a server. As long as I crouched or shot my gun or jumped in the air every so often, i didn't get kicked. If I tried something like a voice_command bind, I got dropped. Having experimented with the sv_timeout on Monday the 26th (everyone was trying to adjust their video settings to gain fps, resulting in that repetitive pause for 60+ seconds sometimes), I feel confident that like Ricardo says, the sv_timeout value reverts back to the default after the map change, because I had extended the value via RCON ingame, and for that map only, people weren't dropping like flies. Try my aforementioned fix (previous email) and see if it works. --Ozz -------------- Original message -------------- > It shouldnt be related to sv_timeout and isnt supposed to be. > > sv_timeout is for when the server loses connection with that player...after > the specified amount of time the server will drop that player. > > mp_autokick is to kick players that dont give any keystroke or mouse input > after a certain amount of time. I believe it's supposed to be 10 or 15min. > > Dagok > > > > ----- Original Message ----- > From: "Ricardo Mota" > To: > Sent: Thursday, October 06, 2005 1:40 AM > Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs > idle > > > > -- > > [ Picked text/plain from multipart/alternative ] > > i think it's related to the sv_timeout. > > > > I mean, the autokick strikes after the time stated on sv_timeout is > > reached. > > it is, by default, 65 seconds, i believe. Problem i'm having is that i > > can't > > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180 > > on my configs and updated them, but it works on the first map after the > > server starts but is then changed back to the default value after a map > > change. Can anyone help with that? > > > > On 10/6/05, Suck. wrote: > >> > >> Heh, we turned it off partially because it's so short that it was > >> sometimes > >> kicking a machine gunner or sniper sitting in a good position while > >> waiting > >> for a target. =P > >> > >> > >> -Grant. > >> > >> > >> -----Original Message----- > >> From: Dagok > >> Sent: Monday, October 03, 2005 11:16 PM > >> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs > >> idle > >> > >> Alfred, can you please pass this along to the appropriate people? > >> > >> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that > >> are > >> only idle for 50 seconds. > >> > >> thanks, > >> Dagok > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > > > -- > > Ricardo Mota > > [EMAIL PROTECTED] > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

