Mr. Reynolds,

It appears some are experiencing an issue initially experienced in February
of this year.  Specifically the issue is that servers have been running
successfully with bots for months; we receive an update at time of release
for DOD:S and now bots are crashing some Windows based systems.

Could you tell us if Valve is more than peripherally aware of the situation,
and if anything is being considered to rectify the situation?  Perhaps a
redefining the minimum machine requirements for a Windows 200x Server if
that is the problem?

I believe that there was another update sometime after the February fiasco
that also made adding bots without players difficult, someone came out with
a workaround that was very successful -- that particular issue did not
present itself with the C++ errors seen at this time (and seen back in
February).  Does Valve have some agenda to prevent bots from being on a
server when no humans are playing?  I do not believe that that is true, but
there is some suspicion at this point.

Do you have any recommendations?  Perhaps how to get data populated in the
MDMP files that are created at crash time to help diagnose?

I appreciate your time, as always, and look forward to your reply.

Sincerely,

Bud Ingram

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