i use serverdoc on all my servers and havent had this problem.
****heres what you need to do
right click on the serverdoc and click on properties. set the maxplayers in
the property line and poof no more maxplayers lol
----- Original Message -----
From: "sprout" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 05, 2005 10:45 PM
Subject: Re: [hlds] Source Dedicated Server updated


> I found out my problem... Something with this update screwed up the way
> serverdoc views max player slots and always sees it as surpassing what I
set
> and keeps closing it and restarting it to reset the max players had to
shut
> it down so any hosts using serverdoc you get to allow all your users to
use
> max players :)
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, December 06, 2005 12:30 AM
> Subject: RE: [hlds] Source Dedicated Server updated
>
>
> > Don't expect stability when using 3rd party tools that hook binary
> > offsets into random binaries.
> >
> > - Alfred
> >
> > Mick wrote:
> >> It managed to break Mani again in HL2DM, messed up the admin menu so
> >> only
> >> one option available.
> >>
> >>
> >> ----- Original Message -----
> >> From: "Mikee" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Tuesday, December 06, 2005 6:20 AM
> >> Subject: Re: [hlds] Source Dedicated Server updated
> >>
> >>
> >>> Alfred, is this for all Source games (HL2-DM) ?  Usually you say.
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>;
> >>> <[email protected]> Sent: Monday, December 05, 2005 9:27 PM
> >>> Subject: [hlds] Source Dedicated Server updated
> >>>
> >>>
> >>>> We have released an update for the Source dedicated server. To get
> >>>> this update run the hldsupdatetool.
> >>>>
> >>>> The update fixes the loading problems with srcds_i486, fixes the
> >>>> player connection log line displaying stale Steam ID's and fixes the
> >>>> utllinkedlist assert seen when players are being authenticated.
> >>>>
> >> <snip>
> >>
> >>
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