I confirmed this. Same thing happens to the default server I just created.
Probably just like mp_timelimit sv_gravity is only read from the server.cfg file one time. But in the case of sv_gravity it defaults to the value of 800. If you use amxmodx you can place additional commands into amxx.cfg and they will be executed each time the map changes. For instance, on my dod server we allow them to extend the time on the maps. Sometimes on avalanche the map will get extended for like 3 hours. Well when the map would change the new maplimit was 3 hours because it was not read from the server.cfg file on the map change. So you place amx_cvar mp_timelimit 30 and it resets the timelimit to 30 minutes on each map change. There may be other ways to get around the gravity problem. I just don't have time to test some different things. Have you tried to launch your server with "+servercfg server.cfg +exec server.cfg" on the console. I don't run this way, but maybe the problem doesn't exist if you launch this way. Scott -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers Sent: Tuesday, January 10, 2006 1:39 AM To: [email protected] Subject: RE: [hlds] two questions... So, no one knows the answer? -----Original Message----- From: Visitor Rodgers Sent: Sunday, January 08, 2006 9:41 AM To: '[email protected]' Subject: RE: [hlds] two questions... As soon as the next map loads, the gravity is back to the default 800. I will add the paramater of -tickrate 100 to my command line, but how do I verify it? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Sunday, January 08, 2006 1:44 AM To: [email protected] Subject: Re: [hlds] two questions... -- [ Picked text/plain from multipart/alternative ] The tickrate is set in the command line as -tickrate 100 What do you mean the gravity only lasts one round? On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] How can I verify my > tickrate? > Why does sv_gravity only last one round? > > I have the following set in my server.cfg file: > > allow_spectators 1 > fps_max 600 > mp_allowmonsters 1 > mp_autokick 1 > mp_autoteambalance 1 > mp_buytime 1 > mp_c4timer 45 > mp_flashlight 1 > mp_footsteps 1 > mp_forcechasecam 0 > mp_freezetime 5 > mp_friendlyfire 0 > mp_hostagepenalty 4 > mp_kickpercent 0.66 > mp_limitteams 2 > mp_logmessages 0 > mp_mapvoteratio 0.6 > mp_maxrounds 0 > mp_playerid 0 > mp_roundtime 10 > mp_startmoney 1000 > mp_timelimit 30 > mp_tkpunish 1 > mp_winlimit 0 > pausable 0 > sv_aim 0 > sv_cheats 0 > sv_clipmode 0 > sv_gravity 500 // 800 > sv_maxspeed 320 > sv_maxupdaterate 60 > sv_minupdaterate 10 > sv_restartround 0 > sv_timeout 60 // inactive player timeout? > tickrate 100 > > // load ban files > exec listip.cfg > exec banned.cfg > > Thanks, > Shane > aka: Chorizo Omelet > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

