I confirmed this.  Same thing happens to the default server I just created.

Probably just like mp_timelimit sv_gravity is only read from the server.cfg
file one time.  But in the case of sv_gravity it defaults to the value of
800.

If you use amxmodx you can place additional commands into amxx.cfg and they
will be executed each time the map changes.  For instance, on my dod server
we allow them to extend the time on the maps.  Sometimes on avalanche the
map will get extended for like 3 hours.  Well when the map would change the
new maplimit was 3 hours because it was not read from the server.cfg file on
the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
timelimit to 30 minutes on each map change.

There may be other ways to get around the gravity problem.  I just don't
have time to test some different things.

Have you tried to launch your server with  "+servercfg server.cfg +exec
server.cfg" on the console.  I don't run this way, but maybe the problem
doesn't exist if you launch this way.

Scott

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Tuesday, January 10, 2006 1:39 AM
To: [email protected]
Subject: RE: [hlds] two questions...

So, no one knows the answer?

-----Original Message-----
From: Visitor Rodgers
Sent: Sunday, January 08, 2006 9:41 AM
To: '[email protected]'
Subject: RE: [hlds] two questions...

As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do I
verify it?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: [email protected]
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in the
command line as -tickrate 100 What do you mean the gravity only lasts one
round?


On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] How can I verify my
> tickrate?
> Why does sv_gravity only last one round?
>
> I have the following set in my server.cfg file:
>
> allow_spectators 1
> fps_max   600
> mp_allowmonsters 1
> mp_autokick  1
> mp_autoteambalance 1
> mp_buytime  1
> mp_c4timer  45
> mp_flashlight  1
> mp_footsteps  1
> mp_forcechasecam 0
> mp_freezetime  5
> mp_friendlyfire  0
> mp_hostagepenalty 4
> mp_kickpercent  0.66
> mp_limitteams  2
> mp_logmessages  0
> mp_mapvoteratio  0.6
> mp_maxrounds  0
> mp_playerid  0
> mp_roundtime  10
> mp_startmoney  1000
> mp_timelimit  30
> mp_tkpunish  1
> mp_winlimit  0
> pausable  0
> sv_aim   0
> sv_cheats  0
> sv_clipmode  0
> sv_gravity  500 // 800
> sv_maxspeed  320
> sv_maxupdaterate 60
> sv_minupdaterate 10
> sv_restartround  0
> sv_timeout  60 // inactive player timeout?
> tickrate  100
>
> // load ban files
> exec listip.cfg
> exec banned.cfg
>
> Thanks,
> Shane
> aka: Chorizo Omelet
> --
>
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