Factors limiting source adoption: 1. Performance getting 60min fps requires almost top of the line hardware. (this is mostly due to certain parts of graphics of the source engine being written in software and not running on the GPU) 2. I am betting most of the player base doesn't care about voice quality (remember there are 30 times as many CS1.6 players as there are DoD1.6 + TFC) 3. The biggest item holding back source adoption is the gameplay issues of CS:S vs CS1.6. The source networking code is broken causing all kinds of random weirdness, plus there are some serious weapon balance issues. (AWP being the biggest issue. I personally believe when they made CSS they took the CS1.5 code and not the CS1.6 code.) 4. Ultimately it's also the competitive issue. CPL was not doing CSS (and I promise a significant part of the player base wants to be competitive even if they aren't competitive.
Ultimately the 4th one is about to change for CPL Summer 2k6 and that may change the adoption rate a lot. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Monday, February 06, 2006 1:26 AM To: [email protected] Subject: RE: [hlds] RE: Please Supply SPEEX CODEC. I too am an Admin and Player. We are still enjoying 1.6. Source had an initial surge of players but for the fun factor 1.6 is the winner. We had very high hopes for DOD:Source. After playing it for a while we have migrated back to 1.6. While the graphics aren't as good they are definitely good enough for us. As you know the in game voice is definitely better as far as quality goes. We had hoped that source would end the scourge of never ending hacks and exploits but from what we have seen not much has changed. It still comes down to an admin spectating the player. As far as the voice in source we have used ventrilio and it has great quality but seems to create lag spikes and randomly causes our mice to act erratic. Why can't valve/steam fix the voice problem in source? Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Monday, February 06, 2006 1:02 AM To: [email protected] Subject: [hlds] RE: Please Supply SPEEX CODEC. At 11:30 PM 2/5/2006 -0600, you wrote: >Well in our opinion it really stinks compared to say DOD 1.6. Compared to DoD 1.6? The only thing that works well on DoD 1.6 is the voice-comms. You can hear another player just fine, but he teleports across the map and you can have a BAR and shoot him six rounds into the chest and he one-shots you, but by golly you can hear him clear as day with a 50 choke. Sorry, but voice-comms aren't the limiting factor in all steam games. In fact, from my high-ping experience the voice is of better quality than the gameplay is most of them. If you're having problems with comms chances are there's some other problems in your game you'd prefer Valve look at first. Just an opinion from an admin and a player. I'd say the voice is better than the play at the moment, at least so far as DoD is concerned. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

