I have previously worked for both Intel and ATI as a professional programmer, you have no clue as to what you are talking about.
Every other FPS I have played on those three setups got MUCH more boost out of the GPU upgrade than the processor upgrade. As to a 3200+ to a 3800+ x2 ... You do realize that those are basically the same processor in a 1core and a 2core version. And that often for intensive single threaded programs having 2 processors (or cores) can actually penalize performance due to some "issues" with the design of the NT5.1 kernel (and 5.0 and 4.0 ... Oh hey VMS as well ... I wonder if there's a connection there) Typically if you call someone a hardware noob, you should at least know what you are talking about. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush Sent: Monday, February 06, 2006 8:26 PM To: [email protected] Subject: Re: [hlds] RE: Please Supply SPEEX CODEC. You guys sound like a bunch of hardware noobs.. Example.. "And I'll say that I first upgraded from a 6800GT on a A-64 3200+ to a 7800GTX 512MB with same CPU and I got barely 5-6FPS, BUT when I upgraded to a 4000+, I gained almost 20FPS (this is at 1280x1024 4x/8x)" You do realize your GPU depends SOULY on how fast your processor is.. if you're running a 3200+ amd64 with a 7800GTX you will never get the max fps out of the card just b/c the CPU is too slow.. if you run the 7800GTX on something like a 3800+ x2 amd64 then you'll see a dramatic improvement.. You guys should really do some research before you start complaning or buying any more hardware.. fucking nubs. ----- Original Message ----- From: "infexXxiousservers" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 06, 2006 7:04 PM Subject: Re: [hlds] RE: Please Supply SPEEX CODEC. >i have the 6800 GT OC 256mb ram DDR3 with 16 pipelines and i get the >same issues. > > ----- Original Message ----- > From: "Scott" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, February 06, 2006 4:49 PM > Subject: RE: [hlds] RE: Please Supply SPEEX CODEC. > > >> If you want to play the latest games with all the eye candy on, you >> need > to >> upgrade to the latest hardware. That is how it has been in the past. >> If we want new graphics engines, with cool new features, we need to >> upgrade to hardware that can support those features. >> >> I am on a 6600GT that does a little better than the 9800 PRO, so I >> feel > your >> pain, but I think it is a little unrealistic to ask developers to >> create a new technology with tons of cool features, yet asl them to >> make it run > well >> on a 3 year old video card. >> >> Right now I have to play at 800X600 to get respectable framerates on >> my >> P4 >> system. :( >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. >> Washburn >> Sent: Monday, February 06, 2006 9:43 AM >> To: [email protected] >> Subject: RE: [hlds] RE: Please Supply SPEEX CODEC. >> >> Very well said I agree. I run a 9800 Pro card and with all the candy >> on I can get a max of 42 frames but it fluctuates way below that to >> the point of unplayable. I usually play it with all the eye candy >> off and that way I can get about 100 FPS. I concede that my card is >> not the best card out there or the newest but it is still a good >> card. My question is the eye candy was what was supposed to make >> source great so if I have to play it with it all off why play source? >> >> Jason >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart >> Stegall >> Sent: Monday, February 06, 2006 10:44 AM >> To: [email protected] >> Subject: RE: [hlds] RE: Please Supply SPEEX CODEC. >> >> Factors limiting source adoption: >> 1. Performance getting 60min fps requires almost top of the line >> hardware. >> (this is mostly due to certain parts of graphics of the source engine >> being written in software and not running on the GPU) 2. I am betting >> most of the player base doesn't care about voice quality (remember >> there are 30 times as many CS1.6 players as there are DoD1.6 + >> TFC) >> 3. The biggest item holding back source adoption is the gameplay >> issues of CS:S vs CS1.6. The source networking code is broken >> causing all kinds of random weirdness, plus there are some serious >> weapon balance issues. >> (AWP >> being the biggest issue. I personally believe when they made CSS they >> took the CS1.5 code and not the CS1.6 code.) 4. Ultimately it's also >> the competitive issue. CPL was not doing CSS (and I promise a >> significant part of the player base wants to be competitive even if >> they aren't competitive. >> >> Ultimately the 4th one is about to change for CPL Summer 2k6 and that >> may change the adoption rate a lot. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. >> Washburn >> Sent: Monday, February 06, 2006 1:26 AM >> To: [email protected] >> Subject: RE: [hlds] RE: Please Supply SPEEX CODEC. >> >> I too am an Admin and Player. We are still enjoying 1.6. Source had >> an initial surge of players but for the fun factor 1.6 is the winner. >> We had very high hopes for DOD:Source. After playing it for a while >> we have migrated back to 1.6. While the graphics aren't as good they >> are definitely good enough for us. As you know the in game voice is >> definitely better as far as quality goes. We had hoped that source >> would end the scourge of never ending hacks and exploits but from >> what we have seen not much has changed. It still comes down to an >> admin spectating the player. As far as the voice in source we have >> used ventrilio and it has great quality but seems to create lag >> spikes and randomly causes our mice to act erratic. >> Why >> can't valve/steam fix the voice problem in source? >> >> >> Jason >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson >> Sent: Monday, February 06, 2006 1:02 AM >> To: [email protected] >> Subject: [hlds] RE: Please Supply SPEEX CODEC. >> >> At 11:30 PM 2/5/2006 -0600, you wrote: >> >> >Well in our opinion it really stinks compared to say DOD 1.6. >> >> Compared to DoD 1.6? The only thing that works well on DoD 1.6 is >> the voice-comms. You can hear another player just fine, but he >> teleports across the map and you can have a BAR and shoot him six >> rounds into the chest and he one-shots you, but by golly you can hear >> him clear as day with a 50 choke. >> >> Sorry, but voice-comms aren't the limiting factor in all steam games. >> In fact, from my high-ping experience the voice is of better quality >> than the gameplay is most of them. >> >> If you're having problems with comms chances are there's some other >> problems in your game you'd prefer Valve look at first. >> >> Just an opinion from an admin and a player. I'd say the voice is >> better than the play at the moment, at least so far as DoD is concerned. >> >> - Dan >> >> * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * >> * Vikings? There ain't no vikings here. Just us honest farmers. * >> * The town was burning, the villagers were dead. They didn't need * >> * those sheep anyway. That's our story and we're sticking to it. * >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

