i have the 6800 GT OC 256mb ram DDR3 with 16 pipelines and i get the same
issues.

----- Original Message -----
From: "Scott" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 06, 2006 4:49 PM
Subject: RE: [hlds] RE: Please Supply SPEEX CODEC.


> If you want to play the latest games with all the eye candy on, you need
to
> upgrade to the latest hardware. That is how it has been in the past. If we
> want new graphics engines, with cool new features, we need to upgrade to
> hardware that can support those features.
>
> I am on a 6600GT that does a little better than the 9800 PRO, so I feel
your
> pain, but I think it is a little unrealistic to ask developers to create a
> new technology with tons of cool features, yet asl them to make it run
well
> on a 3 year old video card.
>
> Right now I have to play at 800X600 to get respectable framerates on my P4
> system. :(
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
> Sent: Monday, February 06, 2006 9:43 AM
> To: [email protected]
> Subject: RE: [hlds] RE: Please Supply SPEEX CODEC.
>
> Very well said I agree.  I run a 9800 Pro card and with all the candy on
> I can get a max of 42 frames but it fluctuates way below that to the
> point of unplayable.  I usually play it with all the eye candy off and
> that way I can get about 100 FPS.  I concede that my card is not the
> best card out there or the newest but it is still a good card. My
> question is the eye candy was what was supposed to make source great so
> if I have to play it with it all off why play source?
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Monday, February 06, 2006 10:44 AM
> To: [email protected]
> Subject: RE: [hlds] RE: Please Supply SPEEX CODEC.
>
> Factors limiting source adoption:
> 1. Performance getting 60min fps requires almost top of the line
> hardware.
> (this is mostly due to certain parts of graphics of the source engine
> being
> written in software and not running on the GPU)
> 2. I am betting most of the player base doesn't care about voice quality
> (remember there are 30 times as many CS1.6 players as there are DoD1.6 +
> TFC)
> 3. The biggest item holding back source adoption is the gameplay issues
> of
> CS:S vs CS1.6.  The source networking code is broken causing all kinds
> of
> random weirdness, plus there are some serious weapon balance issues.
> (AWP
> being the biggest issue. I personally believe when they made CSS they
> took
> the CS1.5 code and not the CS1.6 code.)
> 4. Ultimately it's also the competitive issue.  CPL was not doing CSS
> (and I
> promise a significant part of the player base wants to be competitive
> even
> if they aren't competitive.
>
> Ultimately the 4th one is about to change for CPL Summer 2k6 and that
> may
> change the adoption rate a lot.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
> Washburn
> Sent: Monday, February 06, 2006 1:26 AM
> To: [email protected]
> Subject: RE: [hlds] RE: Please Supply SPEEX CODEC.
>
> I too am an Admin and Player.  We are still enjoying 1.6.  Source had an
> initial surge of players but for the fun factor 1.6 is the winner.  We
> had
> very high hopes for DOD:Source.  After playing it for a while we have
> migrated back to 1.6.  While the graphics aren't as good they are
> definitely
> good enough for us.  As you know the in game voice is definitely better
> as
> far as quality goes.  We had hoped that source would end the scourge of
> never ending hacks and exploits but from what we have seen not much has
> changed.  It still comes down to an admin spectating the player.  As far
> as
> the voice in source we have used ventrilio and it has great quality but
> seems to create lag spikes and randomly causes our mice to act erratic.
> Why
> can't valve/steam fix the voice problem in source?
>
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
> Sent: Monday, February 06, 2006 1:02 AM
> To: [email protected]
> Subject: [hlds] RE: Please Supply SPEEX CODEC.
>
> At 11:30 PM 2/5/2006 -0600, you wrote:
>
> >Well in our opinion it really stinks compared to say DOD 1.6.
>
> Compared to DoD 1.6?  The only thing that works well on DoD 1.6
> is
> the voice-comms.  You can hear another player just fine, but he
> teleports
> across the map and you can have a BAR and shoot him six rounds into the
> chest and he one-shots you, but by golly you can hear him clear as day
> with
> a 50 choke.
>
> Sorry, but voice-comms aren't the limiting factor in all steam
> games.  In fact, from my high-ping experience the voice is of better
> quality
> than the gameplay is most of them.
>
> If you're having problems with comms chances are there's some
> other
> problems in your game you'd prefer Valve look at first.
>
> Just an opinion from an admin and a player.  I'd say the voice
> is
> better than the play at the moment, at least so far as DoD is concerned.
>
> - Dan
>
> * Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
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