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I have been asking for quite sometime for somebody to provide the definitive
answer as to why certain fps results occur for a given fps_max value.

I am quite embarrassed to only be able to realy respond with, "It just does
ok, go away ffs and just follow the friggin guide, which you probably did
not bother to read properly in the first place" ;)


On 8/11/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> It sounds like your knowledge of hardware is beyond mine.  When I said
> 1ms,
> that was based on the Microsoft documentation for the api:
>
> timeBeginPeriod
> The timeBeginPeriod function sets the minimum timer resolution for an
> application or device driver.
>
> MMRESULT timeBeginPeriod(
>   UINT uPeriod
> );
> Parameters
>
> uPeriod
>
> Minimum timer resolution, in milliseconds, for the application or device
> driver.
>
>
> No matter what, it seems pretty clear that the practical ceiling for srds
> is
> 512fps.
>
> Frazer
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gary
> Sent: Friday, August 11, 2006 6:48 AM
> To: [email protected]; [email protected]
> Subject: RE: [hlds] ogsWatcher 1.0.6 Now Available
>
> It's not 1ms, it's more like 1.95 (1000 / 1.95 = 512) .. only way to
> increase it's granularity is to switch to a HAL that doesn't do ACPI
> (which
> is only on single processor computers)
>
> At 12:41 AM 8/11/2006, Frazer wrote:
> >I use the Multimedia SDK timeBeginPeriod and timeEndPeriod APIs.  These
> >are frequently used for multimedia or game applications, because they
> >change the resolution of the internal scheduler and can speed up timing
> >loops, for example.  Srcds and I believe hlds both get some advantage
> >from this - at a cost to other system resources.  Unfortunately, the
> >lowest one can set the resolution with the timeBeginPeriod call is 1 ms.
> -
> which is what I do.
> >This seems to limit srcds to about 512fps, plus or minus.
> >
> >I have read other threads about REALLY high precision timers, but I
> >have not seen any concrete postings that describe a way of getting beyond
> 512fps.
> >Perhaps others have?  I am not the best person to voice an opinion on
> >this
> >but:  I wonder if one would really see much advantage, on the game
> >client, if the server framerate was that high?
> >
> >On the topic of hlds - ogsWatcher is currently only designed to support
> >srcds.  Is there a community interest in extending it to work with hlds?
> >
> >Frazer
> >
> >
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Spectre
> >Sent: Thursday, August 10, 2006 9:24 PM
> >To: [email protected]
> >Subject: Re: [hlds] ogsWatcher 1.0.6 Now Available
> >
> >I got only 512FPS on my HLDS, is it possible to make timer even faster
> >and get 1000fps with this tool?
> >
> >
> >----- Original Message -----
> >From: "Frazer" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Friday, August 11, 2006 4:12 AM
> >Subject: [hlds] ogsWatcher 1.0.6 Now Available
> >
> >
> > > ogsWatcher 1.0.6 is now available for download at
> > > http://gearbox.oathill.com/cbb/files/16/default.aspx.
> > >
> > > This version marks the end of beta-testing, although version
> > > numbering has been preserved.
> > >
> > > This release includes the following changes or additions:
> > >
> > > 1.  The embedding high-precision timer, to support server FPS rates
> > > over 300, has been fixed and now works correctly.
> > >
> > > 2.  An "Enabled" attribute has been added to individual game
> > > configuration sections, in the config file, so that games can be
> > > "turned off" without deleting or replacing the config file.
> > >
> > > 3.  A LocalIPAddress and LocalPort attribute have been added to
> > > allow for explicit binding of the local IP endpoint to ogsWatcher -
> > > useful in multi-interface hosts.
> > >
> > > 4.  The AutoUpdate option has been removed.  (stinkin' bad idea -
> > > better to use hldsupdate tool)
> > >
> > > Once again, I would like to thank Adam Sando for his patient
> > > testing, for noticing the high-precision timer bug, for reporting
> > > his problem with a dual interface server and for the Enabled switch
> suggestion.
> > >
> > > ogsWatcher is a free Windows service which provides the means to
> > > declaratively configure multiple Source game instances (DOD:S, CSS,
> > > etc) and to automatically run those games servers as either
> > > background or foreground tasks.  Key features include:
> > >
> > > - easy configuration via an XML config file
> > > - many configurable settings including CVars, process priority,
> > > srcds command line parameters and more
> > > - runs as a true Windows service with automatic start and recovery
> > > capabilities
> > > - embedded high precision timer to enable higher server FPS
> > > - srcds tasks can be run in foreground or background
> > > - monitors game server instances and automatically restarts failed
> > > servers
> > > - graceful shutdown closes log files correctly
> > > - detailed documentation
> > >
> > >
> > > Cheers,
> > > Frazer
> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> >
> >
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