Select the web site you want share the directory on. Usually, the Default Web Site is fine.
Press the "Add" button to create an IIS virtual directory and alias name. Enter "svdl" for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press "OK" twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press "OK" Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... This is largely a matter of preference - but whatever structure and convention you use, you need to be consistent with your sv_download cvar setting. Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire "bsp.bz2"). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload "1" sv_downloadurl "http://yourwebserver.woot/svdl/dod/" <shamelessPlug> If you are using ogsWatcher, specify the following CVar tags, in the <CVars> section of your game config: <CVar Name="sv_allowdownload" Value="1" /> <CVar Name="sv_downloadurl" Value="http://yourwebserver.woot/svdl/dod/" /> </shamelessPlug> Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Thursday, August 17, 2006 4:23 PM To: [email protected] Subject: Re: [hlds] Maps not downloading I even tried adding .* to the MIME but no luck Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_ <http://www.eleanetwork.com/> This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Valdimar Kristjansson wrote: > Thanks for the link Ian, but nothing in there is new to me and it's > still not working. > > I added .bsp , .ain and .bz2 to the MIME types in IIS and now the > address works in IE/FF e.g. > http://www.eleanetwork.com/HLMaps/dm_agora.bsp but the game still > refuses to connect. > > This is the error I get: > Missing map Maps/dm_agora.bsp disconnected (why is it referring to the > maps folder instead of HLmaps?) > > It's strange though that when I try to connect the progressbar moves > beyond the bsp file and stops on the .ain file. > Also all the ain files are 1 kb and all of them seem to contain only > #, is that ok? > > >From what I've been reading from the forums it seems that this > sv_downloadurl isn't neccessary except for if you want to download the > maps from somewhere else than your server. I have all of the maps on > my server and this new address is on the same server as the game > server. It doesn't even work to download them without the > sv_downloadurl so I'm wondering if this is still a port problem. Could > it be that maps and such are sent through another port than 27015? > > I just tried disabling sv_allowdownload, sv_allowUpload and > sv_downloadurl and the progressbar still seems to start the download > as before, although with the same consequences (the progressbar label > also says it's downloading a bz2 file but I don't have any of those). > > Thanks, > Valdimar Kristjánsson, CTO > 00 (+354) 693 2062_ > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; > _www.eleanetwork.com_ <http://www.eleanetwork.com/> > > This communication is solely intended for the addressee, it may be > confidential and it is not for third party distribution. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

