Sounds good but do you think it may cause players to leave the server once they die rather than waiting for the round to be over... which could take sometime?
-----Original Message----- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, September 01, 2006 9:33 AM To: [email protected] Subject: [hlds] Controlling Spawn in DOD:S I can't see an obvious way - but can anyone think of a means to prevent a player, who has been killed, from respawning in DOD:S for a period of time? I am trying to see it if is feasible to create game conditions whereby "if you are dead, you stay dead" until the round is won or the last man is standing. I am intrigued with how it might transform the game from its usual frag-fest into more of an exercise in tactics. If there are cvar or rcon commands that can accomplish this, then it might be possible to develop some kind of game manager that enforces this mode of play. Any ideas? Frazer _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

