I wonder what makes you think that in-game CPU stats are more accurate
than those provided by standard OS utility?

On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:
How are you making the determination that your CPU is not suffering from
high load? You may already know this, but the windows task-manager is not
going to provide accurate CPU usage for your source server. A more useful /
accurate way to see if you are running out of CPU while the problem happens,
is to type "stats" (without quotes) into your server console, or HLSW. That
will display several useful things in helping to determine what's going on
in the server. Note: This is different from "status".


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
Sent: Friday, April 13, 2007 10:56 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Lag with Bots on 100 Tick CSS ?

I have been spending allot of time trying to figure
out a problem so far I haven't been able to find a
solution.

The problem is when bots are added to a 100 tick
cs:source server it starts to lag and players complain
about in game performance.

The server rates are set correctly for 100 tick. This
is not a cpu/memory load issue and not any network
ping related issue.

I also have moved this to a brand new server box with
the same symptoms.

Is there some issue with adding bots to 100 tick
servers (10 to 15 or so bots) that causes performance
issues for the connected players in the game ?

Thank you very much for any helpful suggestions and
info.
- LB

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