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That is true the one bar graph does show the total CPU usage percent, but come 
on, if you can't take a look to the right and see the percent of each CPU and 
realize that one is peging then I would have to say look again, it's rather 
hard to miss one CPU sitting at a 100% and the rest sitting at 4-8%.

Did he ever say how many CPU's/Core's he has?

Dustin Tuft




> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> Subject: RE: [hlds] Lag with 
> Bots on 100 Tick CSS ?> Date: Fri, 13 Apr 2007 18:54:44 -0600> > With 
> multiple CPU's and / or Cores, the windows task manager is reporting a> CPU 
> usage percentage based upon the total cumulative load measured across> 
> however many cpu's or cores, and will not necessarily reflect the actual CPU> 
> usage as seen by source. Granted, task manager is accurate when looking at> 
> the load being generated by a multi threaded program, however a srcds> 
> instance won't load balance across those other cores. So he could be seeing> 
> windows report that there is only 25% CPU utilization when in fact on a quad> 
> core the srcds instance could be using 90% or more, which is reflected in> 
> the results of running STAT.> > > -----Original Message-----> From: [EMAIL 
> PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev> Sent: 
> Friday, April 13, 2007 1:48 PM> To: [EMAIL PROTECTED]> Subject: Re: [hlds] 
> Lag with Bots on 100 Tick CSS ?> > I wonder what makes you think that in-game 
> CPU stats are more accurate> than those provided by standard OS utility?> > 
> On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:> > How are you making the 
> determination that your CPU is not suffering from> > high load? You may 
> already know this, but the windows task-manager is not> > going to provide 
> accurate CPU usage for your source server. A more useful> /> > accurate way 
> to see if you are running out of CPU while the problem> happens,> > is to 
> type "stats" (without quotes) into your server console, or HLSW.> That> > 
> will display several useful things in helping to determine what's going on> > 
> in the server. Note: This is different from "status".> >> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of leo bounds> > Sent: Friday, April 13, 2007 10:56 AM> > To: [EMAIL 
> PROTECTED]> > Subject: [hlds] Lag with Bots on 100 Tick CSS ?> >> > I have 
> been spending allot of time trying to figure> > out a problem so far I 
> haven't been able to find a> > solution.> >> > The problem is when bots are 
> added to a 100 tick> > cs:source server it starts to lag and players 
> complain> > about in game performance.> >> > The server rates are set 
> correctly for 100 tick. This> > is not a cpu/memory load issue and not any 
> network> > ping related issue.> >> > I also have moved this to a brand new 
> server box with> > the same symptoms.> >> > Is there some issue with adding 
> bots to 100 tick> > servers (10 to 15 or so bots) that causes performance> > 
> issues for the connected players in the game ?> >> > Thank you very much for 
> any helpful suggestions and> > info.> > - LB> >> > 
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