With multiple CPU's and / or Cores, the windows task manager is reporting a CPU usage percentage based upon the total cumulative load measured across however many cpu's or cores, and will not necessarily reflect the actual CPU usage as seen by source. Granted, task manager is accurate when looking at the load being generated by a multi threaded program, however a srcds instance won't load balance across those other cores. So he could be seeing windows report that there is only 25% CPU utilization when in fact on a quad core the srcds instance could be using 90% or more, which is reflected in the results of running STAT.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Friday, April 13, 2007 1:48 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Lag with Bots on 100 Tick CSS ? I wonder what makes you think that in-game CPU stats are more accurate than those provided by standard OS utility? On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote: > How are you making the determination that your CPU is not suffering from > high load? You may already know this, but the windows task-manager is not > going to provide accurate CPU usage for your source server. A more useful / > accurate way to see if you are running out of CPU while the problem happens, > is to type "stats" (without quotes) into your server console, or HLSW. That > will display several useful things in helping to determine what's going on > in the server. Note: This is different from "status". > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds > Sent: Friday, April 13, 2007 10:56 AM > To: [EMAIL PROTECTED] > Subject: [hlds] Lag with Bots on 100 Tick CSS ? > > I have been spending allot of time trying to figure > out a problem so far I haven't been able to find a > solution. > > The problem is when bots are added to a 100 tick > cs:source server it starts to lag and players complain > about in game performance. > > The server rates are set correctly for 100 tick. This > is not a cpu/memory load issue and not any network > ping related issue. > > I also have moved this to a brand new server box with > the same symptoms. > > Is there some issue with adding bots to 100 tick > servers (10 to 15 or so bots) that causes performance > issues for the connected players in the game ? > > Thank you very much for any helpful suggestions and > info. > - LB > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

