No, I don't think he did... Anyway, my point wasn't to start a debate on
task manager, but to suggest a different approach to checking CPU. The
one-graph-per-cpu thing is something I didn't know about, so thanks for that
tip.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Tuft
Sent: Friday, April 13, 2007 11:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Lag with Bots on 100 Tick CSS ?

--
[ Picked text/plain from multipart/alternative ]
That is true the one bar graph does show the total CPU usage percent, but
come on, if you can't take a look to the right and see the percent of each
CPU and realize that one is peging then I would have to say look again, it's
rather hard to miss one CPU sitting at a 100% and the rest sitting at 4-8%.

Did he ever say how many CPU's/Core's he has?

Dustin Tuft




> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]> Subject: RE:
[hlds] Lag with Bots on 100 Tick CSS ?> Date: Fri, 13 Apr 2007 18:54:44
-0600> > With multiple CPU's and / or Cores, the windows task manager is
reporting a> CPU usage percentage based upon the total cumulative load
measured across> however many cpu's or cores, and will not necessarily
reflect the actual CPU> usage as seen by source. Granted, task manager is
accurate when looking at> the load being generated by a multi threaded
program, however a srcds> instance won't load balance across those other
cores. So he could be seeing> windows report that there is only 25% CPU
utilization when in fact on a quad> core the srcds instance could be using
90% or more, which is reflected in> the results of running STAT.> > >
-----Original Message-----> From: [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev> Sent:
Friday, April 13, 2007 1:48 PM> To: [EMAIL PROTECTED]> Subject:
Re: [hlds] Lag with Bots on 100 Tick CSS ?> > I wonder what makes you think
that in-game CPU stats are more accurate> than those provided by standard OS
utility?> > On 13/04/07, RMaioroff <[EMAIL PROTECTED]> wrote:> > How are you
making the determination that your CPU is not suffering from> > high load?
You may already know this, but the windows task-manager is not> > going to
provide accurate CPU usage for your source server. A more useful> /> >
accurate way to see if you are running out of CPU while the problem>
happens,> > is to type "stats" (without quotes) into your server console, or
HLSW.> That> > will display several useful things in helping to determine
what's going on> > in the server. Note: This is different from "status".> >>
>> > -----Original Message-----> > From: [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds> >
Sent: Friday, April 13, 2007 10:56 AM> > To: [EMAIL PROTECTED]> >
Subject: [hlds] Lag with Bots on 100 Tick CSS ?> >> > I have been spending
allot of time trying to figure> > out a problem so far I haven't been able
to find a> > solution.> >> > The problem is when bots are added to a 100
tick> > cs:source server it starts to lag and players complain> > about in
game performance.> >> > The server rates are set correctly for 100 tick.
This> > is not a cpu/memory load issue and not any network> > ping related
issue.> >> > I also have moved this to a brand new server box with> > the
same symptoms.> >> > Is there some issue with adding bots to 100 tick> >
servers (10 to 15 or so bots) that causes performance> > issues for the
connected players in the game ?> >> > Thank you very much for any helpful
suggestions and> > info.> > - LB> >> >
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