I don't know if it works the same way on Src servers and hld servers but on my 
hlds any setting of sys_ticrate (not ticrate) above 66 causes strange behavior 
like slow motion bots and bots that won't fall when they die.  I know Src and 
HLds are two different animals but the common thread is the bots.  Maybe there 
is a connection.  Sorry if this is no help at all.

-----Original Message-----
From: leo bounds [mailto:[EMAIL PROTECTED]
Sent: Friday, April 13, 2007 11:56 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Lag with Bots on 100 Tick CSS ?


I have been spending allot of time trying to figure
out a problem so far I haven't been able to find a
solution.

The problem is when bots are added to a 100 tick
cs:source server it starts to lag and players complain
about in game performance.

The server rates are set correctly for 100 tick. This
is not a cpu/memory load issue and not any network
ping related issue.

I also have moved this to a brand new server box with
the same symptoms.

Is there some issue with adding bots to 100 tick
servers (10 to 15 or so bots) that causes performance
issues for the connected players in the game ?

Thank you very much for any helpful suggestions and
info.
- LB

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to