Alfred, Thanks for the clarification, I'm now a happy bunny. But when people are talking about "Steam Files" and "Pure" it's going to set alarm bells ringing in the custom mod community and with any server operator who's using custom content.
Chris. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 01 May 2007 00:37 To: [email protected] Subject: RE: [hlds] Pure Server Mode Question / Request You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "<map name>_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> >>>>> >>>>> -------------- Original message ---------------------- >>>>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>>>> OK, 5% was a bit generous. How about 1% then? >>>>>> >>>>>> Or would you like to "educate" me as to how many servers out >>>>>> there are pure vanilla? Because if you take away the match >>>>>> servers it's next to nothing. >>>>>> >>>>>> Again, we have the vanilla fans attacking the plugin community, >>>>>> using the old "But surely we have to protect ourselves against >>>>>> cheaters" line. >>>>>> >>>>>> Bullshit. >>>>>> >>>>>> It's easy for them (VALVe) to code for the client to be >>>>>> consistent with the server. Hell it was done before, but like >>>>>> everything else useful written by the independent plugin >>>>>> community, it was broken with a Valve update - which no one >>>>>> minds, if only VALVe would listen to the community and run a >>>>>> freakin beta program. >>>>>> >>>>>> So why the talk around here of a pure mode which only checks for >>>>>> consistency of Valve content? >>>>>> >>>>>> I'll tell why. >>>>>> >>>>>> Because a very small number of people, want a world where only >>>>>> server operators running vanilla Source, to be able to keep out >>>>>> the cheaters, leaving all the custom servers questionable, so >>>>>> that the only the vanilla servers get packed out each night. >>>>>> >>>>>> If you really want to stop the cheaters and you want a pure >>>>>> gaming experience at the expense of functionality then just >>>>>> disconnect yourself from the internet and play either your >>>>>> friends on a LAN or some bots. >>>>>> >>>>>> Cheers. >>>>>> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

