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[ Picked text/plain from multipart/alternative ]
I have no doubt the time limit is part of the balancing.   Being a long-time
player of various TF flavors, I think instead of setting a hard time limit
to respawn, keep the same logic and let the new cvar value be a multiplier,
so that the balancing logic still works, albiet a bit faster.

On 9/19/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Agreed.. its the biggest complaint I've heard thus far. Anyone whose
> played tfc is geared toward the high paced action vs cs or cs:s where you're
> left waiting for roundend (I actually hated to play css till I added death
> match mod). Waiting to spawn 15 seconds in 2fort is a bit crazy.
>
> Be nice to have a cvar implemented...
>
> Kudos to the Valve team thus far, thx
>
>
> ----- Original Message ----
> From: James Gray <[EMAIL PROTECTED]>
> To: [email protected]
> Sent: Wednesday, September 19, 2007 11:36:03 AM
> Subject: Re: [hlds] TF2 Server Convars
>
>
> I wouldn't want to disable it, but it would be nice to lower it a bit.
> Maybe it would be good to create some ConVars to add some control over
> this.
>
> On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
> > Hello Mike,
> >
> > thanks for the list.
> >
> > One another question about the vars ...
> > Do you think if it's possible to add a cvar to change/disable the
> respawn
> > time ?
> >
> > I saw a lot of people complaining about it on my servers today and I
> would
> > like to disable it.
> >
> > regards
> > Andreas
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> > > Sent: Wednesday, September 19, 2007 2:59 AM
> > > To: [email protected]; [EMAIL PROTECTED]
> > > Subject: [hlds] TF2 Server Convars
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ] Hi All-
> > >
> > >
> > >
> > > Many of you have asked about convars for the TF dedicated
> > > server and now that I have a spare moment I'm glad to share
> > > them with you. Here they
> > > are:
> > >
> > >
> > >
> > > mp_teams_unbalance_limit
> > >
> > > Teams are unbalanced when one team has this many more players
> > > than the other team. (0 disables check)
> > >
> > >
> > >
> > > mp_enableroundwaittime
> > >
> > > Enable timers to wait between rounds.
> > >
> > >
> > >
> > > mp_bonusroundtime
> > >
> > > Time after round win until round restarts
> > >
> > >
> > >
> > > mp_restartround
> > >
> > > If non-zero, the current round will restart in the specified
> > > number of seconds
> > >
> > >
> > >
> > > mp_winlimit
> > >
> > > Max number of rounds one team can win before server changes maps
> > >
> > >
> > >
> > > mp_stalemate_timelimit
> > >
> > > Timelimit (in seconds) of the stalemate round.
> > >
> > >
> > >
> > > mp_autoteambalance
> > >
> > >
> > >
> > > mp_autoteambalance_delay
> > >
> > > Time after the teams become unbalanced to attempt to switch players.
> > >
> > >
> > >
> > > mp_autoteambalance_warning_delay
> > >
> > > Time after the teams become unbalanced to print a balance warning.
> > >
> > >
> > >
> > > mp_maxrounds
> > >
> > > Max number of rounds to play before server changes maps
> > >
> > >
> > >
> > > I'll be adding these to the VDC Wiki late.
> > > http://developer.valvesoftware.com/wiki/Console_Command_List
> > >
> > >
> > >
> > > -Best Regards,
> > >
> > >  Mike Durand
> > >
> > >  Valve
> > >
> > > --
> > >
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> >
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