-- [ Picked text/plain from multipart/alternative ] Agreed.. its the biggest complaint I've heard thus far. Anyone whose played tfc is geared toward the high paced action vs cs or cs:s where you're left waiting for roundend (I actually hated to play css till I added death match mod). Waiting to spawn 15 seconds in 2fort is a bit crazy.
Be nice to have a cvar implemented... Kudos to the Valve team thus far, thx ----- Original Message ---- From: James Gray <[EMAIL PROTECTED]> To: [email protected] Sent: Wednesday, September 19, 2007 11:36:03 AM Subject: Re: [hlds] TF2 Server Convars I wouldn't want to disable it, but it would be nice to lower it a bit. Maybe it would be good to create some ConVars to add some control over this. On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > Hello Mike, > > thanks for the list. > > One another question about the vars ... > Do you think if it's possible to add a cvar to change/disable the respawn > time ? > > I saw a lot of people complaining about it on my servers today and I would > like to disable it. > > regards > Andreas > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > > Sent: Wednesday, September 19, 2007 2:59 AM > > To: [email protected]; [EMAIL PROTECTED] > > Subject: [hlds] TF2 Server Convars > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] Hi All- > > > > > > > > Many of you have asked about convars for the TF dedicated > > server and now that I have a spare moment I'm glad to share > > them with you. Here they > > are: > > > > > > > > mp_teams_unbalance_limit > > > > Teams are unbalanced when one team has this many more players > > than the other team. (0 disables check) > > > > > > > > mp_enableroundwaittime > > > > Enable timers to wait between rounds. > > > > > > > > mp_bonusroundtime > > > > Time after round win until round restarts > > > > > > > > mp_restartround > > > > If non-zero, the current round will restart in the specified > > number of seconds > > > > > > > > mp_winlimit > > > > Max number of rounds one team can win before server changes maps > > > > > > > > mp_stalemate_timelimit > > > > Timelimit (in seconds) of the stalemate round. > > > > > > > > mp_autoteambalance > > > > > > > > mp_autoteambalance_delay > > > > Time after the teams become unbalanced to attempt to switch players. > > > > > > > > mp_autoteambalance_warning_delay > > > > Time after the teams become unbalanced to print a balance warning. > > > > > > > > mp_maxrounds > > > > Max number of rounds to play before server changes maps > > > > > > > > I'll be adding these to the VDC Wiki late. > > http://developer.valvesoftware.com/wiki/Console_Command_List > > > > > > > > -Best Regards, > > > > Mike Durand > > > > Valve > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ____________________________________________________________________________________ Check out the hottest 2008 models today at Yahoo! Autos. http://autos.yahoo.com/new_cars.html -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

