Hello Mike,

thanks for the list.

One another question about the vars ...
Do you think if it's possible to add a cvar to change/disable the respawn
time ?

I saw a lot of people complaining about it on my servers today and I would
like to disable it.

regards
Andreas

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Wednesday, September 19, 2007 2:59 AM
> To: [email protected]; [EMAIL PROTECTED]
> Subject: [hlds] TF2 Server Convars
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hi All-
>
>
>
> Many of you have asked about convars for the TF dedicated
> server and now that I have a spare moment I'm glad to share
> them with you. Here they
> are:
>
>
>
> mp_teams_unbalance_limit
>
> Teams are unbalanced when one team has this many more players
> than the other team. (0 disables check)
>
>
>
> mp_enableroundwaittime
>
> Enable timers to wait between rounds.
>
>
>
> mp_bonusroundtime
>
> Time after round win until round restarts
>
>
>
> mp_restartround
>
> If non-zero, the current round will restart in the specified
> number of seconds
>
>
>
> mp_winlimit
>
> Max number of rounds one team can win before server changes maps
>
>
>
> mp_stalemate_timelimit
>
> Timelimit (in seconds) of the stalemate round.
>
>
>
> mp_autoteambalance
>
>
>
> mp_autoteambalance_delay
>
> Time after the teams become unbalanced to attempt to switch players.
>
>
>
> mp_autoteambalance_warning_delay
>
> Time after the teams become unbalanced to print a balance warning.
>
>
>
> mp_maxrounds
>
> Max number of rounds to play before server changes maps
>
>
>
> I'll be adding these to the VDC Wiki late.
> http://developer.valvesoftware.com/wiki/Console_Command_List
>
>
>
> -Best Regards,
>
>  Mike Durand
>
>  Valve
>
> --
>
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