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Andreas Grimm wrote:
> a setting for a multiplier sounds good.
> And it should be possible to set this cvar to 0 to deactivate the respawn
> time, too.
>
> Players can decide on which servers they want to play then. With out without
> delay.
>
> In my personal opinion: 15 seconds to wait for a respawn are 15 seconds to
> get bored and to think about disconnecting. Team Fortress is not CS or DoD.
>
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
>> Sent: Wednesday, September 19, 2007 7:58 PM
>> To: [email protected]
>> Subject: Re: [hlds] TF2 Server Convars
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I have no doubt the time limit is part of the balancing.
>> Being a long-time
>> player of various TF flavors, I think instead of setting a
>> hard time limit to respawn, keep the same logic and let the
>> new cvar value be a multiplier, so that the balancing logic
>> still works, albiet a bit faster.
>>
>> On 9/19/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ] Agreed.. its the
>>> biggest complaint I've heard thus far. Anyone whose played tfc is
>>> geared toward the high paced action vs cs or cs:s where you're left
>>> waiting for roundend (I actually hated to play css till I
>>>
>> added death
>>
>>> match mod). Waiting to spawn 15 seconds in 2fort is a bit crazy.
>>>
>>> Be nice to have a cvar implemented...
>>>
>>> Kudos to the Valve team thus far, thx
>>>
>>>
>>> ----- Original Message ----
>>> From: James Gray <[EMAIL PROTECTED]>
>>> To: [email protected]
>>> Sent: Wednesday, September 19, 2007 11:36:03 AM
>>> Subject: Re: [hlds] TF2 Server Convars
>>>
>>>
>>> I wouldn't want to disable it, but it would be nice to
>>>
>> lower it a bit.
>>
>>> Maybe it would be good to create some ConVars to add some
>>>
>> control over
>>
>>> this.
>>>
>>> On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>>>
>>>> Hello Mike,
>>>>
>>>> thanks for the list.
>>>>
>>>> One another question about the vars ...
>>>> Do you think if it's possible to add a cvar to change/disable the
>>>>
>>> respawn
>>>
>>>> time ?
>>>>
>>>> I saw a lot of people complaining about it on my servers
>>>>
>> today and I
>>
>>> would
>>>
>>>> like to disable it.
>>>>
>>>> regards
>>>> Andreas
>>>>
>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>>>>> Durand
>>>>> Sent: Wednesday, September 19, 2007 2:59 AM
>>>>> To: [email protected];
>>>>>
>> [EMAIL PROTECTED]
>>
>>>>> Subject: [hlds] TF2 Server Convars
>>>>>
>>>>> This is a multi-part message in MIME format.
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ] Hi All-
>>>>>
>>>>>
>>>>>
>>>>> Many of you have asked about convars for the TF
>>>>>
>> dedicated server
>>
>>>>> and now that I have a spare moment I'm glad to share them with
>>>>> you. Here they
>>>>> are:
>>>>>
>>>>>
>>>>>
>>>>> mp_teams_unbalance_limit
>>>>>
>>>>> Teams are unbalanced when one team has this many more
>>>>>
>> players than
>>
>>>>> the other team. (0 disables check)
>>>>>
>>>>>
>>>>>
>>>>> mp_enableroundwaittime
>>>>>
>>>>> Enable timers to wait between rounds.
>>>>>
>>>>>
>>>>>
>>>>> mp_bonusroundtime
>>>>>
>>>>> Time after round win until round restarts
>>>>>
>>>>>
>>>>>
>>>>> mp_restartround
>>>>>
>>>>> If non-zero, the current round will restart in the specified
>>>>> number of seconds
>>>>>
>>>>>
>>>>>
>>>>> mp_winlimit
>>>>>
>>>>> Max number of rounds one team can win before server changes maps
>>>>>
>>>>>
>>>>>
>>>>> mp_stalemate_timelimit
>>>>>
>>>>> Timelimit (in seconds) of the stalemate round.
>>>>>
>>>>>
>>>>>
>>>>> mp_autoteambalance
>>>>>
>>>>>
>>>>>
>>>>> mp_autoteambalance_delay
>>>>>
>>>>> Time after the teams become unbalanced to attempt to
>>>>>
>> switch players.
>>
>>>>>
>>>>> mp_autoteambalance_warning_delay
>>>>>
>>>>> Time after the teams become unbalanced to print a
>>>>>
>> balance warning.
>>
>>>>>
>>>>> mp_maxrounds
>>>>>
>>>>> Max number of rounds to play before server changes maps
>>>>>
>>>>>
>>>>>
>>>>> I'll be adding these to the VDC Wiki late.
>>>>> http://developer.valvesoftware.com/wiki/Console_Command_List
>>>>>
>>>>>
>>>>>
>>>>> -Best Regards,
>>>>>
>>>>>  Mike Durand
>>>>>
>>>>>  Valve
>>>>>
>>>>> --
>>>>>
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>>>>>
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>>>
>>>
>>>
>>>
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>>
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>
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>
dod isn't even that bad really, i forget the actual time  but the
waiting just isnt as bad then
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