This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Andreas Grimm wrote: > a setting for a multiplier sounds good. > And it should be possible to set this cvar to 0 to deactivate the respawn > time, too. > > Players can decide on which servers they want to play then. With out without > delay. > > In my personal opinion: 15 seconds to wait for a respawn are 15 seconds to > get bored and to think about disconnecting. Team Fortress is not CS or DoD. > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy >> Sent: Wednesday, September 19, 2007 7:58 PM >> To: [email protected] >> Subject: Re: [hlds] TF2 Server Convars >> >> -- >> [ Picked text/plain from multipart/alternative ] >> I have no doubt the time limit is part of the balancing. >> Being a long-time >> player of various TF flavors, I think instead of setting a >> hard time limit to respawn, keep the same logic and let the >> new cvar value be a multiplier, so that the balancing logic >> still works, albiet a bit faster. >> >> On 9/19/07, Robert Whelan <[EMAIL PROTECTED]> wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] Agreed.. its the >>> biggest complaint I've heard thus far. Anyone whose played tfc is >>> geared toward the high paced action vs cs or cs:s where you're left >>> waiting for roundend (I actually hated to play css till I >>> >> added death >> >>> match mod). Waiting to spawn 15 seconds in 2fort is a bit crazy. >>> >>> Be nice to have a cvar implemented... >>> >>> Kudos to the Valve team thus far, thx >>> >>> >>> ----- Original Message ---- >>> From: James Gray <[EMAIL PROTECTED]> >>> To: [email protected] >>> Sent: Wednesday, September 19, 2007 11:36:03 AM >>> Subject: Re: [hlds] TF2 Server Convars >>> >>> >>> I wouldn't want to disable it, but it would be nice to >>> >> lower it a bit. >> >>> Maybe it would be good to create some ConVars to add some >>> >> control over >> >>> this. >>> >>> On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: >>> >>>> Hello Mike, >>>> >>>> thanks for the list. >>>> >>>> One another question about the vars ... >>>> Do you think if it's possible to add a cvar to change/disable the >>>> >>> respawn >>> >>>> time ? >>>> >>>> I saw a lot of people complaining about it on my servers >>>> >> today and I >> >>> would >>> >>>> like to disable it. >>>> >>>> regards >>>> Andreas >>>> >>>> >>>>> -----Original Message----- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike >>>>> Durand >>>>> Sent: Wednesday, September 19, 2007 2:59 AM >>>>> To: [email protected]; >>>>> >> [EMAIL PROTECTED] >> >>>>> Subject: [hlds] TF2 Server Convars >>>>> >>>>> This is a multi-part message in MIME format. >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] Hi All- >>>>> >>>>> >>>>> >>>>> Many of you have asked about convars for the TF >>>>> >> dedicated server >> >>>>> and now that I have a spare moment I'm glad to share them with >>>>> you. Here they >>>>> are: >>>>> >>>>> >>>>> >>>>> mp_teams_unbalance_limit >>>>> >>>>> Teams are unbalanced when one team has this many more >>>>> >> players than >> >>>>> the other team. (0 disables check) >>>>> >>>>> >>>>> >>>>> mp_enableroundwaittime >>>>> >>>>> Enable timers to wait between rounds. >>>>> >>>>> >>>>> >>>>> mp_bonusroundtime >>>>> >>>>> Time after round win until round restarts >>>>> >>>>> >>>>> >>>>> mp_restartround >>>>> >>>>> If non-zero, the current round will restart in the specified >>>>> number of seconds >>>>> >>>>> >>>>> >>>>> mp_winlimit >>>>> >>>>> Max number of rounds one team can win before server changes maps >>>>> >>>>> >>>>> >>>>> mp_stalemate_timelimit >>>>> >>>>> Timelimit (in seconds) of the stalemate round. >>>>> >>>>> >>>>> >>>>> mp_autoteambalance >>>>> >>>>> >>>>> >>>>> mp_autoteambalance_delay >>>>> >>>>> Time after the teams become unbalanced to attempt to >>>>> >> switch players. >> >>>>> >>>>> mp_autoteambalance_warning_delay >>>>> >>>>> Time after the teams become unbalanced to print a >>>>> >> balance warning. >> >>>>> >>>>> mp_maxrounds >>>>> >>>>> Max number of rounds to play before server changes maps >>>>> >>>>> >>>>> >>>>> I'll be adding these to the VDC Wiki late. >>>>> http://developer.valvesoftware.com/wiki/Console_Command_List >>>>> >>>>> >>>>> >>>>> -Best Regards, >>>>> >>>>> Mike Durand >>>>> >>>>> Valve >>>>> >>>>> -- >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the >>> >> list archives, >> >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >>> >> ______________________________________________________________________ >> >>> ______________ Check out the hottest 2008 models today at Yahoo! >>> Autos. >>> http://autos.yahoo.com/new_cars.html >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the >>> >> list archives, >> >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > dod isn't even that bad really, i forget the actual time but the waiting just isnt as bad then --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

