I notice other people have brought up a couple of other topics that TF2 league organisers are asking for, but I personally think that a functioning stopwatch system is the single most important thing to implement to help leagues function well. With out it we're basically left with only 3 maps to play, since gravelpit and dustbowl are a pain to handle in the scoring department.
By stopwatch I mean a team switching cycle where the attacking team is: TeamA attacks and attempts to set a time, then TeamB attack and try to beat the time set by TeamA (ie: TeamA's time is set as the round timelimit), B then has a shot at setting a time and A attempts to best it. Round 3 (if required) is A attacking then B trying to beat it. In this way teams play in a best of 3 rounds system where we don't have to worry about map timelimits being hit midway through rounds, etc. The other thing I'll tack onto the end here is the need for an inbuilt map voting system.... Regards, Robert. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

