-- [ Picked text/plain from multipart/alternative ] I don't like restricted servers on a pub.
But, for matches and tournaments, like one I've got coming up soon, this would be really good. I'll have a look at beetles mod over the next few days. On 22/10/2007, Keith Simpson <[EMAIL PROTECTED]> wrote: > > This is a multipart message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > As TF2 relies heavily on teamwork to win the game, any team that tries to > stack an entire team with just one class (like a scout rush on cp_well) is > going to fail more often than not. Players find out real quick that if ya > don't have at least a couple medics, an engineer, and a demoman/pyro to > compliment your heavies/soldiers, you're gonna lose. > > > > Well. the smart players anyways ;) > > > > Besides, have you ever seen a 12 man spy rush, with all the spies > disguised > as one class, or just straight cloaked? It's funny as hell. You can't get > those 'I'm crying because I am laughing so damn hard' moments with classes > locked. > > > > I could see this option being useful for an official match if the > organizations rules call for restrictions (I am all about having options), > but seriously - you start restricting classes on a pub, watch your > playerbase drop. > > > > - Keith Simpson > > - http://www.hardfought.org > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

