--
[ Picked text/plain from multipart/alternative ]
I don't like restricted servers on a pub.

But, for matches and tournaments, like one I've got coming up soon, this
would be really good.
I'll have a look at beetles mod over the next few days.

On 22/10/2007, Keith Simpson <[EMAIL PROTECTED]> wrote:
>
> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> As TF2 relies heavily on teamwork to win the game, any team that tries to
> stack an entire team with just one class (like a scout rush on cp_well) is
> going to fail more often than not. Players find out real quick that if ya
> don't have at least a couple medics, an engineer, and a demoman/pyro to
> compliment your heavies/soldiers, you're gonna lose.
>
>
>
> Well. the smart players anyways ;)
>
>
>
> Besides, have you ever seen a 12 man spy rush, with all the spies
> disguised
> as one class, or just straight cloaked? It's funny as hell. You can't get
> those 'I'm crying because I am laughing so damn hard' moments with classes
> locked.
>
>
>
> I could see this option being useful for an official match if the
> organizations rules call for restrictions (I am all about having options),
> but seriously - you start restricting classes on a pub, watch your
> playerbase drop.
>
>
>
> - Keith Simpson
>
> - http://www.hardfought.org
>
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to