Not to mention that custom modifications that do not add tags, players won't find out about until they connect to the server.
No server op in their right mind would voluntarily add tags. If there was one list of servers rather than the Internet list and the "Black list", I'd add every custom game play change I do to the sv_tags. I think it would actually help attract players if done right. Once again, please move the new filter options to the internet tab and remove the custom tab. Right now I can turn my server into instagib deathmatch and I'll be on the vanilla internet list without having to force my way there. - voogru. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Procyon Sent: Friday, March 07, 2008 10:30 PM To: [email protected] Subject: Re: [hlds] Why sv_tags wont work. "The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in." I hope Valve realizes that server operators does not have any incentive to specify descriptive tags as long as they are penalized by having their servers delisted from the Internet tab if they do so. We run standard servers but have chosen not to tag our servers even though we believe that it would have assisted players that is actively searching to find our servers. The penalty for a standard vanilla gameplay server to not be on the Internet tab is just far to great in terms of less exposure. Procyon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

