I do.  I understand people's frustration with it, but I think all the
customizations like no-crit just fracture the community, which is a
bad thing.


Dustin

On Fri, Mar 7, 2008 at 2:37 PM, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> Oh I forgot to ask.
>
>  Is there a single server operator who likes the custom tab?
>
>
>  - voogru.
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>  Sent: Friday, March 07, 2008 3:01 PM
>  To: [email protected]
>  Subject: Re: [hlds] Why sv_tags wont work.
>
>  --
>
>
> [ Picked text/plain from multipart/alternative ]
>  I have to agree.  As a plugin author, I was anticipating the sv_tags
>  addition so that users could easily filter for my plugins.  As it has been
>  implemented, it is meaningless because the server admins become upset if the
>  plugin adds tags and moves them to the custom tab.
>
>  I don't know the solution, but I hope we can find a compromise that makes
>  Valve happy and still allows plugin authors to identify the server as not
>  "vanilla."
>
>  Duke
>
>
>  On Fri, Mar 7, 2008 at 9:31 AM, Spencer 'voogru' MacDonald <
>  [EMAIL PROTECTED]> wrote:
>
>  > It looks like I'm on a role today with posting to the mailing list.
>  >
>  > I wanted to point out a flaw with the sv_tags system.
>  >
>  > How is it going to know about programming changes?
>  >
>  > What if I programmatically un-nerf the demoman/soldier rockets?
>  > What if I programmatically make all weapons do insta-gib damage?
>  >
>  > What if I do anything programmatically that does not add to sv_tags?
>  >
>  > My server shows up in the vanilla server, when it blatantly is not
>  > vanilla.
>  > That's what happens.
>  >
>  > And I'm not doing anything to 'force' my server into the internet list to
>  > have this effect.
>  >
>  > Now I could add "sv_tags" "unnerfed_demosoldier,instagib".
>  >
>  > Oh wait, if I do that I might as well shutdown my server because my server
>  > will be on the custom tab and nobody clicks on that.
>  >
>  > Damn, so much for using sv_tags to better describe my server.
>  >
>  > "We've been working on a solution to these problems that we hope will make
>  > sense, solving the player's desire to search for specific settings, and
>  > the
>  > server operator's desire to have better descriptive tools for their
>  > server.
>  > The concept is similar to web page metatags, where server operators can
>  > specify descriptive tags in any manner, and clients can search for servers
>  > by specifying the tags they're interested in. Some tags are automatically
>  > filled in, based on server convars. For example, in TF2 we've removed the
>  > restrictions on a variety of server options (like friendly fire & respawn
>  > wave times), and now the tag system will automatically add a tag when
>  > they're changed, so that customers who want to play on these servers can
>  > easily find them."
>  >
>  > Sv_tags doesn't do any favors for server operators. Server operators will
>  > avoid it like the plague because putting anything in the tags means you
>  > lose
>  > your player base by the time the server sends the next heartbeat.
>  >
>  > On top of that, it does not do the player any favors either, because now
>  > potential players won't know my server is insta-gib with un-nerfed
>  > demo/soldier until they connect to it and play.
>  >
>  > Everybody loses.
>  >
>  > Disclaimer: This is just an example situation, my servers are not
>  > insta-gib
>  > and I have not un-nerfed the demo/soldier ammo.
>  >
>  > - voogru.
>  >
>  >
>  >
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>
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