Steam is enough to keep the company alive. Let's be realistic here. It's an
online shopping mall.

On Tue, May 6, 2008 at 1:14 PM, Keeper <[EMAIL PROTECTED]> wrote:

> I do wish they had several "volunteer" reps from each community to improve
> communication.  They have some great games, but the company cannot survive
> on that alone.  This mailing list helps, but has so little actual
> involvement from VALVe that it's almost just another form of a forum.
>
> I'd be right in there with Neph to help out as much as I could to get the
> games I love working correctly.
>
> While we might not agree with the unlocking achievements and other parts
> of
> the game, that's up to VALVe and the direction they want to take the
> games.
> But as far as the exploits and the bugs, more needs to be done IMO to get
> these communicated and fixed.
>
> To me, the steam platform is the issue.  If the company didn't have that
> vehicle for quick and easy updates, then I believe more would be done
> testing wise before releasing.
>
> Keeper
>
> -----Original Message-----
> From: Nephyrin Zey [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, May 06, 2008 3:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> This isn't an issue that requires 'many types of computer' or anything
> else.
>
> You bind a certain command to a key, charge, uber someone, press that
> key, you're infinitely ubered. Every time. And, looking at the way the
> exploit works, it's clear they're just not properly 'resetting' people
> who's loadout changes in the spawn. So whatever patch they tried to
> apply was not addressed at the root cause.
>
> So what I'm getting at is, give me a job. =D
>
> - Neph
>
>
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