Can we run 64 player dod:s servers yet? ;)

On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:

> Amen, brother.
>
> Spencer 'voogru' MacDonald wrote:
> > Not this bullshit again.
> >
> > The custom tab has to be scratched, all servers should be displayed by
> > default. Players should then be allowed to filter tags they like or do
> not
> > like.
> >
> > If a player learns to use tags, great. If they don't, they see all
> options.
> > This is what's important, if you by default HIDE 'custom' servers, the
> > majority of the players who don't care will never see the so called
> custom
> > servers.
> >
> > The whole tag system is flawed, let's say I run a 24 server without fast
> > respawn. No tags are added by valve without any kind of mods manipulating
> > the tags.
> >
> > But I add a grapple hook for all players.
> >
> > What server operator in their right mind would voluntarily add a tag that
> > results in their server effectively being delisted?
> >
> > NOBODY.
> >
> > And then what is valve going to do about that? Are they going to come
> tell
> > server ops "hey you HAVE to list tags".
> >
> > Is valve going to hire a bunch of people to look for servers to make sure
> > they aren't modded? Doubtful.
> >
> > In its current implementation server operators have an incentive to avoid
> > tags, if all servers are shown by default with their respective tags,
> server
> > operators would have an incentive to SHOW their tags. It's basically
> saying
> > "hey! Look what we got!", but if players don't see this by default, it
> will
> > be worthless.
> >
> > How hard is it to understand this?
> >
> > Valve probably realized their mistake and might be correcting it. At
> least I
> > hope so. The custom tab will be an eternal cat and mouse game between
> server
> > operators and valve. Valve can very easily solve the problem and make
> > everyone happy just by having the servers all visible by default.
> >
> > Players who want custom, can find it.
> > Players who want vanilla, can find it.
> > Players who don't care or don't know what they want, or don't know how to
> > use the filters, have all options shown to them so they can make their
> mind
> > on the fly.
> >
> > If you go to a restaurant and the waiter gives you a menu, and without
> you
> > knowing, there is "two" different menus, but they give you the "standard"
> > menu, chances are, very few people will ever ask "hey what's on the other
> > menu"
> >
> > Also, increased_maxplayers is probably one of the stupidest tags ever.
> It's
> > like a bag of peanuts with the warning: "Warning: contains peanuts". Like
> > players can't tell it's a 32 player server without reading the tags.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> > Sent: Wednesday, July 23, 2008 9:57 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] valve, some feedback?
> >
> > Well just because you pay for your servers doesn't give you rights to do
> > whatever with there programs. Valve has been good about allowing people
> > to modify there games, but i can see there point in what they are doing.
> > They want people that are getting into the game to be able to play it as
> > it was created and not with modified settings. There not limiting anyone
> > from running there servers how they want. They are just looking at how
> > new people experience the game. Now the game was designed for 24players
> > in a server, so if you have a 32 person complaining about balancing
> > issues in a game, that information is kinda scewed because the game is
> > not played as intended.
> >
> > I really didn't want to create the bullshit from a few weeks ago either,
> > however i think it was a few months ago, but since no one else has been
> > calling Valve out on there short comings and completely ignoring issues
> > with there games I thought I might as well start somewhere. This really
> > wasn't intended to start the flame back up, but thought it to bring this
> > bit up of there idle threats first and get it out of the way since its
> > the most touchy of things.
> >
> > tgnwells wrote:
> >
> >> I think the problem is valve set up the rules without thinking much
> >> about them, or more obviously, how the community would react to being
> >> forced to have to adapt to these changes when there's really no reason
> to.
> >>
> >> And a lot of people pay good money for their hosted servers, I don't
> >> think Valve should be moderating the servers people put up and start
> >> punishing people for something that doesn't really matter either way, I
> >> especially hope they don't think they should as well.
> >>
> >> And to think this whole custom tags argument bullshit could be done with
> >> once and for all by adding an "All Servers" tab.
> >>
> >> chillicane wrote:
> >>
> >>
> >>> indeed you are correct, valve set us up the rules (sic)
> >>>
> >>> The problem we have in this country is all the major telco run server
> >>> opertions have instaspawn servers and none of them end up in the custom
> >>>
> > tab,
> >
> >>> wether they are running a plugin version of instaspawn or
> >>> disableresapwntimers 1.
> >>>
> >>> And the custom tab may have only 20 or so servers on it at any one
> time.
> >>>
> >>> hopefully i managed to avoid creating a flame war over this. Certainly
> >>>
> > dont
> >
> >>> want to create that bullshit we had here 2 weeks ago.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> On Thu, Jul 24, 2008 at 11:01 AM, Jake E <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>
> >>>
> >>>> good idea
> >>>>
> >>>> On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]>
> >>>>
> > wrote:
> >
> >>>>
> >>>>
> >>>>
> >>>>> Apart from the fact that it took me a while to realise the custom tab
> >>>>>
> > was
> >
> >>>>> there when it was first implemented, my main issue with it is that it
> >>>>>
> > is
> >
> >>>>> STILL not in the out of game, steam server list.
> >>>>>
> >>>>> I think the tags should still be there, but instead of shunting the
> >>>>>
> >>>>>
> >>>>>
> >>>> servers
> >>>>
> >>>>
> >>>>
> >>>>> off to the custom tab where no-one looks, allow them to be searchable
> >>>>>
> > via
> >
> >>>>> filters. If something like this was happening instead of the custom
> tab
> >>>>> arrangment, we wouldnt be trying so hard to circumvent this in the
> >>>>>
> > first
> >
> >>>>> place. The fact is, if your on the custom tab, people dont come.
> >>>>>
> >>>>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <
> >>>>>
> >>>>>
> >>>>>
> >>>> [EMAIL PROTECTED]>
> >>>>
> >>>>
> >>>>
> >>>>> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> The last thing Valve wants to do is get in a war with the mod
> writers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> over
> >>>>>
> >>>>>
> >>>>>
> >>>>>> this.
> >>>>>> Every TF2 update will include a patch to the delisting code, and
> every
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> mod
> >>>>>
> >>>>>
> >>>>>
> >>>>>> update will include a patch for that.
> >>>>>>
> >>>>>> I'm a server admin.  I don't know what the tags are.  I don't know
> how
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> to
> >>>>
> >>>>
> >>>>
> >>>>>> use them.  I don't care.
> >>>>>> I run a game server for people to have fun.  My server run's Beetles
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> Mod
> >>>>
> >>>>
> >>>>
> >>>>>> for administration and reserved slots.
> >>>>>> I have custom maps, but not in my regular rotation.  If the server
> is
> >>>>>> switched to one, you'll be able to download it lickity split from my
> >>>>>> redirect.
> >>>>>> I see no need for tags in my case.
> >>>>>>
> >>>>>> If you're running a 24/7 or party mode or omg supar low gravity or
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> whatever
> >>>>>
> >>>>>
> >>>>>
> >>>>>> server that can mess with people's stats, achievements, etc., just
> >>>>>>
> > list
> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> it
> >>>>>
> >>>>>
> >>>>>
> >>>>>> in the damned server name.
> >>>>>>
> >>>>>> As for tags/stats/etc....
> >>>>>>
> >>>>>> I'd be more than happy to see Valve do away with the custom tags
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> entirely
> >>>>
> >>>>
> >>>>
> >>>>>> and just give us more robust filter options, and the option to reset
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> our
> >>>>
> >>>>
> >>>>
> >>>>>> stats.
> >>>>>> Ideally, you'd be able to reset individual stats and achievements,
> and
> >>>>>> track stats over all time, month, week, etc.  Sure, that kind of
> stat
> >>>>>> tracking is more suited to a mod/plugin, but those would only catch
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> data
> >>>>
> >>>>
> >>>>
> >>>>>> from one server/group of servers, and you wouldn't see them when
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> loading.
> >>>>
> >>>>
> >>>>
> >>>>>> The way Valve handled stats seems to have been shortsighted.  When
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> someone
> >>>>>
> >>>>>
> >>>>>
> >>>>>> first gets into TF2, they see their stats at each map load and can
> see
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> their
> >>>>>
> >>>>>
> >>>>>
> >>>>>> progress, and it's interesting.  It encourages you to try out other
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> classes
> >>>>>
> >>>>>
> >>>>>
> >>>>>> and do better.  After a few weeks/months, you're basically staring
> at
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> the
> >>>>
> >>>>
> >>>>
> >>>>>> same bars.  Stats don't age well.  A lot of people complain about
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> custom
> >>>>
> >>>>
> >>>>
> >>>>>> servers avoiding the tags because they can ruin their stats.  A lot
> of
> >>>>>> people want to reset their stats because of this.  I'm willing to be
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> there
> >>>>>
> >>>>>
> >>>>>
> >>>>>> are also a lot of people who would like to reset their stats just
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> because
> >>>>
> >>>>
> >>>>
> >>>>>> they'd like to get a picture of how they're doing now that they're
> >>>>>> experienced with the game.  Stats would a lot more fun for me if I
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> could
> >>>>
> >>>>
> >>>>
> >>>>>> reset them (keeping my unlocks/achievements!) and play for a week or
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> two
> >>>>
> >>>>
> >>>>
> >>>>>> from a blank slate.
> >>>>>>
> >>>>>> If we can't reset our stats, let us reset our stat displays.  Think
> of
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> it
> >>>>
> >>>>
> >>>>
> >>>>>> as an odometer versus a trip odometer.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400
> >>>>>>> From: [EMAIL PROTECTED]
> >>>>>>> To: [email protected]
> >>>>>>> Subject: [hlds] valve, some feedback?
> >>>>>>>
> >>>>>>> Most likely there will be a patch and make some of this more
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> worthless
> >>>>
> >>>>
> >>>>
> >>>>>>> then it already is, but since its been kinda quite the last few
> days
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> i
> >>>>
> >>>>
> >>>>
> >>>>>>> thought what the heck. No its not beating a long lost dead
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> horse...well
> >>>>
> >>>>
> >>>>
> >>>>>>> maybe a small poke.
> >>>>>>>
> >>>>>>>
> >>>>>>> A while ago valve made mention about delisting servers that are
> >>>>>>> bypassing the custom tags. Now i am not wanting to start a huge
> thing
> >>>>>>> again on if there should be tags or what not, but i am more
> wondering
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>> on
> >>>>>
> >>>>>
> >>>>>
> >>>>>>> why valve gave out a kind of idle threat then does nothing with it.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> You
> >>>>
> >>>>
> >>>>
> >>>>>>> look on the lists and there are a bunch of servers that are
> bypassing
> >>>>>>> it. Is there going to be any actual enforcement here or something
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> else
> >>>>
> >>>>
> >>>>
> >>>>>>> you guys are just giving up on it?
> >>>>>>>
> >>>>>>> I would like to hear some feedback from valve about some bug fixes
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> that
> >>>>
> >>>>
> >>>>
> >>>>>>> i had brought up in the list before. most that have been there
> since
> >>>>>>> long long ago that also seem to have been ignored.
> >>>>>>>
> >>>>>>> Can we get some information on these things?
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>
> >>>>>> please visit:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _________________________________________________________________
> >>>>>> Use video conversation to talk face-to-face with Windows Live
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> Messenger.
> >>>>
> >>>>
> >>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >
> http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL
> > _Refresh_messenger_video_072008
> >
> >>>>
> >>>>
> >>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> --------
> >>>>> Chillidog Systems - Re-inventing the wheel for the sake of all
> >>>>>
> > humanity!
> >
> >>>>> --------
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> I don't have a sig -_-
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> _______________________________________________
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> please visit:
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