By the way, the update overwrites mapcycle.txt and maplist.txt
It created backups, but a heads up is never a bad thing.

Richard Stone wrote:
> hey, my bro just updated and has 2 of the achievments - whats going on 
> there?
>
> --------------------------------------------------
> From: "Flubber" <[EMAIL PROTECTED]>
> Sent: Tuesday, August 19, 2008 10:56 PM
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
>   
>> How can we call a specific arena.cfg, can't valve think about multi server
>> on one install.
>>
>> 2008/8/19 Ferenc Kovacs <[EMAIL PROTECTED]>
>>
>>     
>>> 2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>:
>>>       
>>>> The required Heavy update for Team Fortress 2 has been released. 
>>>> Please
>>>> use hldsupdatetool to receive it.  The specific changes include:
>>>>
>>>> Added 3 Heavy unlockables:
>>>> - Natascha, The Sandvich, The Killing Gloves of Boxing
>>>> - Added 35 new Heavy achievements
>>>>
>>>> Added Arena game mode:
>>>> - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
>>>>
>>>> - Added cp_steel, a community map by Jamie "Fishbus" Manson
>>>>
>>>> Changes:
>>>> - Added server map timeleft to upper right of scoreboard
>>>> - Added new firing sounds to The Backburner
>>>> - Removed the Custom Tab in the serverbrowser, and added the Tags field
>>>> to the base Internet Tab
>>>> - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
>>>> - 32 player servers can now support an extra slot of SourceTV
>>>> - Made the freezecam item panel description easier to read
>>>> - Players now broadcast whether they chose a team directly or use
>>>> autoteam
>>>> - Added proper handling of cart blocking recognition to Payload maps
>>>>
>>>> Bug fixes:
>>>> - Fixed bug where switching from flaregun-wielding Pyro to another 
>>>> class
>>>> meant you didn't get a full ammo loadout on first spawn
>>>> - Fixed Spy watch arm not using team skins
>>>> - Fixed weapon switching preventing you from using secondary attacks 
>>>> for
>>>> a 0.2s window after the primary became available
>>>> - Fixed players getting stuck in a bad animation state when class
>>>> switching while spinning the minigun
>>>> - Fixed a loophole that allowed players to pickup weapons of other
>>>> classes
>>>> - Fixed a bug that resulted in players earning more crit chance bonus 
>>>> in
>>>> large, single damage events than they are supposed to
>>>> - Fixed an issue with the floating HUD +X health indicators that
>>>> resulted in them appearing incorrectly
>>>> - Fixed a bug which caused the minigun spinning & firing sounds to
>>>> occasionally stop while the Heavy was still firing
>>>> - Fixes the Loadout player model panel causing the in-game player 
>>>> facial
>>>> animation to perform incorrectly
>>>> - Fixed spectators not having the target ID labels display correctly
>>>> - Fixed the cart alarm sound occasionally getting stuck on in Payload
>>>> maps
>>>>
>>>> Jason
>>>>
>>>>
>>>> _______________________________________________
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>>>>         
>>> please visit:
>>>       
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> - Removed the Custom Tab in the serverbrowser, and added the Tags field
>>> what the fuck?!?!? :D
>>>
>>> Tyrael
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> _______________________________________________
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>> please visit:
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>>     
>
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