I hope that's a joke.

I hope that's a joke.


GOOD ON YA VALVE!

Rian Brooks-Kane wrote:
> - Removed the Custom Tab in the serverbrowser, and added the Tags field
> to the base Internet Tab
>
> WOOOO
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] on behalf of Jason Ruymen
> Sent: Wed 8/20/2008 7:34 AM
> To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL 
> PROTECTED]
> Subject: [hlds] Team Fortress 2 Update Released
>  
> The required Heavy update for Team Fortress 2 has been released.  Please
> use hldsupdatetool to receive it.  The specific changes include:
>  
> Added 3 Heavy unlockables:
> - Natascha, The Sandvich, The Killing Gloves of Boxing
> - Added 35 new Heavy achievements
>  
> Added Arena game mode:
> - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
>  
> - Added cp_steel, a community map by Jamie "Fishbus" Manson
>
> Changes:
> - Added server map timeleft to upper right of scoreboard
> - Added new firing sounds to The Backburner
> - Removed the Custom Tab in the serverbrowser, and added the Tags field
> to the base Internet Tab
> - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
> - 32 player servers can now support an extra slot of SourceTV
> - Made the freezecam item panel description easier to read
> - Players now broadcast whether they chose a team directly or use
> autoteam
> - Added proper handling of cart blocking recognition to Payload maps
>  
> Bug fixes:
> - Fixed bug where switching from flaregun-wielding Pyro to another class
> meant you didn't get a full ammo loadout on first spawn
> - Fixed Spy watch arm not using team skins
> - Fixed weapon switching preventing you from using secondary attacks for
> a 0.2s window after the primary became available
> - Fixed players getting stuck in a bad animation state when class
> switching while spinning the minigun
> - Fixed a loophole that allowed players to pickup weapons of other
> classes
> - Fixed a bug that resulted in players earning more crit chance bonus in
> large, single damage events than they are supposed to
> - Fixed an issue with the floating HUD +X health indicators that
> resulted in them appearing incorrectly
> - Fixed a bug which caused the minigun spinning & firing sounds to
> occasionally stop while the Heavy was still firing
> - Fixes the Loadout player model panel causing the in-game player facial
> animation to perform incorrectly
> - Fixed spectators not having the target ID labels display correctly
> - Fixed the cart alarm sound occasionally getting stuck on in Payload
> maps
>
> Jason
>
>
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>
>
>   
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