- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
WOOOO -----Original Message----- From: [EMAIL PROTECTED] on behalf of Jason Ruymen Sent: Wed 8/20/2008 7:34 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie "Fishbus" Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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