It's worked for me multiple times. Fixes doors facing the wrong way, 
invisible people, but not HDR textures screwing up. You still have to 
turn off HDR to fix that.

Patrick Shelley wrote:
> I havent tried that bind, but if it works valve should include it as a
> standard command
>
> On 7/30/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>   
>> "When you alt tab in TF2, you get all sorts of rendering errors, wrong
>> colours, invisible enemies.
>> This is a hotfix to apply every time you come across those problems,
>> simply dump this in your autoexec.cfg and press F9 to fix the problems
>> for that session.
>>
>> The fix takes a maximum of 2 seconds, and will return everything to new
>> immediately.
>>
>> The method that is used, is a demo is started then stopped immediately,
>> allowing the video to re-sync and the models will all become correct.
>>
>> This is ONLY useful for that particular bug, and fixes it on a per
>> occurrence, using it once won't prevent the glitches if you alt-tab
>> AGAIN, you need to press it again.
>>
>> Alternatively you can remove the bind and just type "altabfix" in console."
>>
>> Taken from: http://www.fpsbanana.com/scripting/3559
>>
>> Coldorak wrote:
>>     
>>> I'm not sure to understand:
>>>
>>> record is the command to record a demo, right?
>>>
>>> Cold'
>>>
>>> On Wed, Jul 30, 2008 at 11:36 AM, Wiktor Deresz <[EMAIL PROTECTED]>
>>>       
>> wrote:
>>     
>>>       
>>>> Try this in console
>>>> bind "home" "record fix; stop"
>>>>
>>>> Now when you see something bugged (Red needlegun in Blu Medic hands,
>>>> misplaced items, invisible players, cart indicator missing) just press
>>>>         
>> home
>>     
>>>> and I'll be fixed.
>>>>
>>>> On Wed, Jul 30, 2008 at 7:50 AM, bl4nkeh <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>         
>>>>> I've seen quite a bit of stuff like that before as well (
>>>>> http://www.joe.to/~bl4nk/imgs/ctf_rocketcity_b20003.jpg<
>>>>>           
>> http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg>
>>     
>>>> <http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg>). Like the
>>>>
>>>>         
>>>>> others have said, it normally happens when you alt-tab a few times.
>>>>>
>>>>> Alex Richards wrote:
>>>>>
>>>>>           
>>>>>> anybody had any problems with the grating being turned around now?
>>>>>> http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg
>>>>>>
>>>>>> also, the pyro you can see in that screenshot burnt me through the
>>>>>>
>>>>>>             
>>>>> grating.
>>>>>
>>>>>           
>>>>>> Alex
>>>>>>
>>>>>> 2008/7/30 Jason Ruymen <[EMAIL PROTECTED]>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> A new required update for Team Fortress 2 has been released.  Please
>>>>>>>
>>>>>>>               
>>>> run
>>>>
>>>>         
>>>>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>>>>
>>>>>>> - Fixed team switches on Attack/Defense maps spamming the console
>>>>>>> - Fixed the Kritzkrieg not working on servers with crits turned off
>>>>>>> - Fixed some clipped localized strings in various in-game dialogs
>>>>>>> - Fixed several cases where files were synchronously loaded while the
>>>>>>> game was running
>>>>>>> - Fixed a shutdown crash in the material system
>>>>>>> - Cached rendering of item model panels to improve performance, in
>>>>>>> particular while weapon selection was visible
>>>>>>> - Added a gear symbol behind the health bar for Engineer buildings,
>>>>>>>               
>> in
>>     
>>>>>>> both target IDs and freeze panels
>>>>>>> - Players killing themselves will now give a kill credit to the last
>>>>>>> enemy who damaged them
>>>>>>> - Fixed grenades, rockets, and flamethrower being able to fire
>>>>>>>               
>> through
>>     
>>>>>>> grates at round starts
>>>>>>> - Fixed players being killed and creating ragdolls during team
>>>>>>>
>>>>>>>               
>>>> switches
>>>>
>>>>         
>>>>>>> - Fixed various exploits and performance problems in CP_Badlands,
>>>>>>> CP_Well, and CP_Fastlane
>>>>>>> - Removed health bonus from the Backburner
>>>>>>>
>>>>>>> Jason
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>               
>> archives,
>>     
>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
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>>>>>>
>>>>>>             
>>>>> please visit:
>>>>>
>>>>>           
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>           
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>>>> please visit:
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>>>>         
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>>>       
>> please visit:
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>>>
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