Yeah, setting up an sv_downloadurl to stream in custom files from a webserver / remote server is going to be a must.. 500kbps is only going to max out at around 62.5KBps, so loading files of significant size to your clients will take a very long time.. As for the number of players, I would say that under 10 is going to be where you'd end up.. Whenever I am playing on a server (100tick) I am usually getting about 6-10KBps from the server, so spreading that out to 10 clients would mean that you would be having to put out at least 100KBps over your wire, which just isn't possible.. If it's within your price point you might consider looking at getting a hosting provider, since they usually offer great network speeds opposed to running it off of a home(?) connection...
Hope this helps, ~Neonicacid On 8/24/08, John Long <[EMAIL PROTECTED]> wrote: > > I'm not quite sure, but with a limited upstream like that I'd use another > server to host the maps / textures / etc. > > On Sun, Aug 24, 2008 at 9:23 PM, Jake E <[EMAIL PROTECTED]> wrote: > > > How many people could fit on a server with a 500kbps upstream? > > Custom Files = YES. > > > > -- > > I don't have a sig -_- > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [I Less Than Three Aimee] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

