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Blood Letter wrote:
> darkstarllc.com is what I use now.  I'd give them a B.
> I've had good luck with leetservers.com in the past, but the price is up 
> there.  I'd give them an A.
>
> Won't go into details here though.
>
>
>   
>> Date: Mon, 25 Aug 2008 12:06:37 -0400
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Subject: Re: [hlds] Server Bandwidth Help?
>>
>> yeah, i think im going to look at AOWC. Do you know any cheap hosting
>> providers?
>>
>> On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> Yeah, setting up an sv_downloadurl to stream in custom files from
>>> a webserver / remote server is going to be a must.. 500kbps is only going
>>> to
>>> max out at around 62.5KBps, so loading files of significant size to your
>>> clients will take a very long time.. As for the number of players, I would
>>> say that under 10 is going to be where you'd end up.. Whenever I am playing
>>> on a server (100tick) I am usually getting about 6-10KBps from the server,
>>> so spreading that out to 10 clients would mean that you would be having to
>>> put out at least 100KBps over your wire, which just isn't possible.. If
>>> it's
>>> within your price point you might consider looking at getting a hosting
>>> provider, since they usually offer great network speeds opposed to running
>>> it off of a home(?) connection...
>>>
>>> Hope this helps,
>>> ~Neonicacid
>>>
>>>
>>> On 8/24/08, John Long <[EMAIL PROTECTED]> wrote:
>>>       
>>>> I'm not quite sure, but with a limited upstream like that I'd use another
>>>> server to host the maps / textures / etc.
>>>>
>>>> On Sun, Aug 24, 2008 at 9:23 PM, Jake E <[EMAIL PROTECTED]> wrote:
>>>>
>>>>         
>>>>> How many people could fit on a server with a 500kbps upstream?
>>>>> Custom Files = YES.
>>>>>
>>>>> --
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>>>
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>>> [I Less Than Three Aimee]
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>>
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>
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